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Remote Associates Test

 

The following table presents items, solutions, and difficulty levels for 68 RAT items. Some items were taken from Form 1 of the original RAT, devised by Mednick & Mednick (1962, 1967) for their studies of creativity. Additional items were taken or modified from a set prepared by the late Kenneth S. Bowers and his colleagues (1990) for use in their studies of intuition.

Solution norms were collected by Victor Shamas (nee Shames) for his doctoral dissertation on "implicit problem solving", completed in 1994. The items were presented in Appendix A, and norms (from Experiment 5) in Table 6, of the dissertation. Shamas’ dissertation is as-yet unpublished (though it is available through University Microfilms and www.contentville.com, and also via this link, but the essential results of his research are summarized in two papers by Kihlstrom, Dorfman, and Shames on intuition and "implicit thought", published in 1996. References are given below.

"RAT"-like items are often used on Jeopardy! and Wheel of Fortune, and may be extracted from commercially available versions of the game. Something very much like the RAT also forms the basis of the board game Taboo.

In the table which follows, RAT items are listed in ascending order of difficulty, with the easier items at the top and harder items at the bottom.

 

Triad

 

Solution

Difficulty

p(unsolved)

Normalized

Falling Actor Dust

STAR3

.15

-2.38

Broken Clear Eye

GLASS2

.20

-2.06

Skunk Kings Boiled

CABBAGE1

.20

-2.06

Widow Bite Monkey

SPIDER1

.25

-1.75

Bass Complex Sleep

DEEP1

.30

-1.44

Coin Quick Spoon

SILVER2

.30

-1.44

Gold Stool Tender

BAR2

.30

-1.56

Time Hair Stretch

LONG2

.30

-1.44

Cracker Union Rabbit

JACK2

.35

-1.13

Bald Screech Emblem

EAGLE1

.40

-0.81

Blood Music Cheese

BLUE1

.40

-0.81

Manners Round Tennis

TABLE2

.40

-0.81

Off Trumpet Atomic

BLAST2

.40

-0.81

Playing Credit Report

CARD2

.40

-0.81

Rabbit Cloud House

WHITE2

.40

-0.81

Room Blood Salts

BATH1

.40

-0.81

Salt Deep Foam

SEA2

.40

-0.81

Square Cardboard Open

BOX2

.40

-0.81

Water Tobacco Stove

PIPE2

.40

-0.81

Ache Hunter Cabbage

HEAD2

.45

-0.50

Chamber Staff Box

MUSIC1

.45

-0.50

High Book Sour

NOTE2

.45

-0.50

Lick Sprinkle Mines

SALT1

.45

-0.50

Pure Blue Fall

WATER2

.45

-0.50

Snack Line Birthday

PARTY2

.45

-0.50

Square Telephone Club

BOOK2

.45

-0.50

Surprise Wrap Care

GIFT2

.45

-0.50

Ticket Shop Broker

PAWN2

.45

-0.50

Barrel Root Belly

BEER2

.50

-0.19

Blade Witted Weary

DULL2

.50

-0.19

Cherry Time Smell

BLOSSOM1

.50

-0.19

Notch Flight Spin

TOP2

.50

-0.19

Strap Pocket Time

WATCH2

.50

-0.19

Walker Main Sweeper

STREET1

.50

-0.19

Wicked Bustle Slicker

CITY1

.50

-0.19

Chocolate Fortune Tin

COOKIE1

.55

+0.13

Color Numbers Oil

PAINT2

.55

+0.13

Mouse Sharp Blue

CHEESE1

.55

+0.13

Sandwich Golf Foot

CLUB2

.55

+0.13

Silk Cream Even

SMOOTH2

.55

+0.13

Speak Money Street

EASY2

.55

+0.13

Big Leaf Shade

TREE2

.60

+0.44

Envy Golf Beans

GREEN1

.60

+0.44

Hall Car Swimming

POOL2

.60

+0.44

Ink Herring Neck

RED2

.60

+0.44

Measure Desk Scotch

TAPE2

.60

+0.44

Strike Same Tennis

MATCH2

.60

+0.44

Athletes Web Rabbit

FOOT1

.65

+0.63

Board Magic Death

BLACK1

.65

+0.63

Lapse Vivid Elephant

MEMORY1

.65

+0.63

Puss Tart Spoiled

SOUR1

.65

+0.63

Rock Times Steel

HARD3

.65

+0.63

Stop Petty Sneak

THIEF1

.65

+0.75

Thread Pine Pain

NEEDLE2

.65

+0.75

Zone Still Noise

QUIET2

.65

+0.63

Cloth Sad Out

SACK2

.70

+1.06

Cotton Bathtub Tonic

GIN2

.70

+1.06

Foot Collection Out

STAMP2

.70

+1.06

Inch Deal Peg

SQUARE1

.70

+1.06

Jump Kill Bliss

JOY1

.70

+1.06

Magic Plush Floor

CARPET2

.70

+1.06

Note Dive Chair

HIGH1

.70

+1.06

Stalk Trainer King

LION1

.70

+1.06

Bump Throat Sum

LUMP2

.75

+1.34

Shopping Washer Picture

WINDOW1

.75

+1.34

Blank White Lines

PAPER2

.80

+1.56

Stick Light Birthday

CANDLE2

.80

+1.69

Sore Shoulder Sweat

COLD1

.90

+2.31

1From RAT, Form 1 of Mednick & Mednick (1967).

2From Bowers, Regehr, Balthazard, & Parker (1990).

3Modified from Bowers et al.(1990).

 

A conceptually similar set of items is found in the Compound Word Problems devised by Bowden and his colleagues for their studies of insight problem-solving (Bowden & Jung-Beeman, 2003).  In CWPs, a triad of words is presented each of which can form a compound word or a two-word phrase with a single solution word.  An example is 

french, car, shoe 

to which the solution is, of course 

horn.  

Thus, CWPs are actually a subset of RAT problems.

Along similar lines (but earlier), Dailey (1978) devised a Categorical Items Test, whose items are classified according to a 2x2 scheme: semantic vs. idiomatic; and low vs. high uniformity.

In semantic items, the response is semantically related to each of the stimuli.  An example is plumber, tobacco, and tube, all of which share features of meaning to pipe.  
In idiomatic items, the response is related to each of the stimuli through an idiom, as opposed to semantic similarity.  An example is glass, beef, hog, all of which form familiar idioms with the response ground (as in "ground glass", "ground beef", and "ground hog"), but none of which is associatively related to the response.  CIT items thus closely resemble CWP items.

Within each class, Dailey further classified items in terms of their degree of associative uniformity

For items of high uniformity, Dailey judged that none of the stimulus terms was more helpful than the others in generating the response.  an example is board, magic, death, each of which appears to be fairly strongly related to black.
For items of low uniformity, Daily judged that one of the stimulus terms was much more strongly associated with the response than the others.  An example is wicked, bustle, slicker, where "slicker" is very closely related to city, but the others are not.  

 

References

Bowden, E.M., & Jung-Beeman, M.  (2003).  Normative data for 144 compound remote associate problems.  Behavioral Research Methods, Instrumentation, and Computers, 35, 634-639.

Bowers, K.S. (1984). On being unconsciously influenced and informed. In K.S. Bowers & D. Meichenbaum (Eds.), The unconscious reconsidered (pp. 227-272). New York: Wiley-Interscience.

Bowers, K.S. (1994). Intuition. In R.J. Sernberg (Ed.), Encyclopedia of intelligence (pp. 613-617). New York: Macmillan.

Bowers, K.S., Farvolden, P., & Mermigis, L. (1995). Intuitive antecedents of insight. In S.M. Smith, T.M. Ward, & R.A. Finke (Eds.), The creative cognition approach (pp. 27-52). Cambridge, Ma.: MIT Press.

Bowers, K.S., Regehr, G., Balthazard, C.G., & parker, K. (1990). Intuition in the context of discovery. Cognitive Psychology, 22, 72-110.

Daialey, D.P.  (1978).  an analysis and evaluation of the internal validity of the Remote Associates Test: Wht does it measure?  Educational & Psychological Measurement, 38, 1031-1040.

Dorfman, J., Shames, V.A., & Kihlstrom, J.F. (1996). Intuition, incubation, and insight: Implicit cognition in problem-solving. In G. Underwood (Ed.), Implicit cognition (pp. 257-296). Oxford: Oxford University Press.

Kihlstrom, J.F., Shames, V.A., & Dorfman, J. (1996). Initimations of memory and thought. In L. Reder (Ed.), Implicit memory and metacognition (pp. 1-23). Mahwah, N.J.: Erlbaum.

Mednick, S.A. (1962). The associative basis of the creative process. Psychological Review, 69, 220-232.

Mednick, S.A., & Mednick, M.T. (1967). Examiner’s manual: Remote Associates Test. Boston: Houghton Mifflin.

Shames, V.A. (1994). Is there such a thing as implicit problem-solving? Unpublished doctoral dissertation, University of Arizona.

 

This page last revised 01/11/11 04:13:01 PM .