The following table presents items, solutions, and difficulty levels for 68 RAT items. Some items were taken from Form 1 of the original RAT, devised by Mednick & Mednick (1962, 1967) for their studies of creativity. Additional items were taken or modified from a set prepared by the late Kenneth S. Bowers and his colleagues (1990) for use in their studies of intuition.
Solution norms were collected by Victor Shamas (nee Shames) for his doctoral dissertation on "implicit problem solving", completed in 1994. The items were presented in Appendix A, and norms (from Experiment 5) in Table 6, of the dissertation. Shamas’ dissertation is as-yet unpublished (though it is available through University Microfilms and www.contentville.com, and also via this link, but the essential results of his research are summarized in two papers by Kihlstrom, Dorfman, and Shames on intuition and "implicit thought", published in 1996. References are given below.
"RAT"-like items are often used on Jeopardy! and Wheel of Fortune, and may be extracted from commercially available versions of the game. Something very much like the RAT also forms the basis of the board game Taboo.
In the table which follows, RAT items are listed in ascending order of difficulty, with the easier items at the top and harder items at the bottom.
Triad |
Solution |
Difficulty |
|
p(unsolved) |
Normalized |
||
Falling Actor Dust |
STAR3 |
.15 |
-2.38 |
Broken Clear Eye |
GLASS2 |
.20 |
-2.06 |
Skunk Kings Boiled |
CABBAGE1 |
.20 |
-2.06 |
Widow Bite Monkey |
SPIDER1 |
.25 |
-1.75 |
Bass Complex Sleep |
DEEP1 |
.30 |
-1.44 |
Coin Quick Spoon |
SILVER2 |
.30 |
-1.44 |
Gold Stool Tender |
BAR2 |
.30 |
-1.56 |
Time Hair Stretch |
LONG2 |
.30 |
-1.44 |
Cracker Union Rabbit |
JACK2 |
.35 |
-1.13 |
Bald Screech Emblem |
EAGLE1 |
.40 |
-0.81 |
Blood Music Cheese |
BLUE1 |
.40 |
-0.81 |
Manners Round Tennis |
TABLE2 |
.40 |
-0.81 |
Off Trumpet Atomic |
BLAST2 |
.40 |
-0.81 |
Playing Credit Report |
CARD2 |
.40 |
-0.81 |
Rabbit Cloud House |
WHITE2 |
.40 |
-0.81 |
Room Blood Salts |
BATH1 |
.40 |
-0.81 |
Salt Deep Foam |
SEA2 |
.40 |
-0.81 |
Square Cardboard Open |
BOX2 |
.40 |
-0.81 |
Water Tobacco Stove |
PIPE2 |
.40 |
-0.81 |
Ache Hunter Cabbage |
HEAD2 |
.45 |
-0.50 |
Chamber Staff Box |
MUSIC1 |
.45 |
-0.50 |
High Book Sour |
NOTE2 |
.45 |
-0.50 |
Lick Sprinkle Mines |
SALT1 |
.45 |
-0.50 |
Pure Blue Fall |
WATER2 |
.45 |
-0.50 |
Snack Line Birthday |
PARTY2 |
.45 |
-0.50 |
Square Telephone Club |
BOOK2 |
.45 |
-0.50 |
Surprise Wrap Care |
GIFT2 |
.45 |
-0.50 |
Ticket Shop Broker |
PAWN2 |
.45 |
-0.50 |
Barrel Root Belly |
BEER2 |
.50 |
-0.19 |
Blade Witted Weary |
DULL2 |
.50 |
-0.19 |
Cherry Time Smell |
BLOSSOM1 |
.50 |
-0.19 |
Notch Flight Spin |
TOP2 |
.50 |
-0.19 |
Strap Pocket Time |
WATCH2 |
.50 |
-0.19 |
Walker Main Sweeper |
STREET1 |
.50 |
-0.19 |
Wicked Bustle Slicker |
CITY1 |
.50 |
-0.19 |
Chocolate Fortune Tin |
COOKIE1 |
.55 |
+0.13 |
Color Numbers Oil |
PAINT2 |
.55 |
+0.13 |
Mouse Sharp Blue |
CHEESE1 |
.55 |
+0.13 |
Sandwich Golf Foot |
CLUB2 |
.55 |
+0.13 |
Silk Cream Even |
SMOOTH2 |
.55 |
+0.13 |
Speak Money Street |
EASY2 |
.55 |
+0.13 |
Big Leaf Shade |
TREE2 |
.60 |
+0.44 |
Envy Golf Beans |
GREEN1 |
.60 |
+0.44 |
Hall Car Swimming |
POOL2 |
.60 |
+0.44 |
Ink Herring Neck |
RED2 |
.60 |
+0.44 |
Measure Desk Scotch |
TAPE2 |
.60 |
+0.44 |
Strike Same Tennis |
MATCH2 |
.60 |
+0.44 |
Athletes Web Rabbit |
FOOT1 |
.65 |
+0.63 |
Board Magic Death |
BLACK1 |
.65 |
+0.63 |
Lapse Vivid Elephant |
MEMORY1 |
.65 |
+0.63 |
Puss Tart Spoiled |
SOUR1 |
.65 |
+0.63 |
Rock Times Steel |
HARD3 |
.65 |
+0.63 |
Stop Petty Sneak |
THIEF1 |
.65 |
+0.75 |
Thread Pine Pain |
NEEDLE2 |
.65 |
+0.75 |
Zone Still Noise |
QUIET2 |
.65 |
+0.63 |
Cloth Sad Out |
SACK2 |
.70 |
+1.06 |
Cotton Bathtub Tonic |
GIN2 |
.70 |
+1.06 |
Foot Collection Out |
STAMP2 |
.70 |
+1.06 |
Inch Deal Peg |
SQUARE1 |
.70 |
+1.06 |
Jump Kill Bliss |
JOY1 |
.70 |
+1.06 |
Magic Plush Floor |
CARPET2 |
.70 |
+1.06 |
Note Dive Chair |
HIGH1 |
.70 |
+1.06 |
Stalk Trainer King |
LION1 |
.70 |
+1.06 |
Bump Throat Sum |
LUMP2 |
.75 |
+1.34 |
Shopping Washer Picture |
WINDOW1 |
.75 |
+1.34 |
Blank White Lines |
PAPER2 |
.80 |
+1.56 |
Stick Light Birthday |
CANDLE2 |
.80 |
+1.69 |
Sore Shoulder Sweat |
COLD1 |
.90 |
+2.31 |
From RAT, Form 1 of Mednick & Mednick (1967).1
2
From Bowers, Regehr, Balthazard, & Parker (1990).3
Modified from Bowers et al.(1990).
A conceptually similar set of items is found in the Compound Word Problems devised by Bowden and his colleagues for their studies of insight problem-solving (Bowden & Jung-Beeman, 2003). In CWPs, a triad of words is presented each of which can form a compound word or a two-word phrase with a single solution word. An example is
french, car, shoe
to which the solution is, of course
horn.
Thus, CWPs are actually a subset of RAT problems.
Along similar lines (but earlier), Dailey (1978) devised a Categorical Items Test, whose items are classified according to a 2x2 scheme: semantic vs. idiomatic; and low vs. high uniformity.
In semantic items, the response is semantically related to each of the stimuli. An example is plumber, tobacco, and tube, all of which share features of meaning to pipe. | |
In idiomatic items, the response is related to each of the stimuli through an idiom, as opposed to semantic similarity. An example is glass, beef, hog, all of which form familiar idioms with the response ground (as in "ground glass", "ground beef", and "ground hog"), but none of which is associatively related to the response. CIT items thus closely resemble CWP items. |
Within each class, Dailey further classified items in terms of their degree of associative uniformity
For items of high uniformity, Dailey judged that none of the stimulus terms was more helpful than the others in generating the response. an example is board, magic, death, each of which appears to be fairly strongly related to black. | |
For items of low uniformity, Daily judged that one of the stimulus terms was much more strongly associated with the response than the others. An example is wicked, bustle, slicker, where "slicker" is very closely related to city, but the others are not. |
Bowden, E.M., & Jung-Beeman, M. (2003). Normative data for 144 compound remote associate problems. Behavioral Research Methods, Instrumentation, and Computers, 35, 634-639.
Bowers, K.S. (1984). On being unconsciously influenced and informed. In K.S. Bowers & D. Meichenbaum (Eds.), The unconscious reconsidered (pp. 227-272). New York: Wiley-Interscience.
Bowers, K.S. (1994). Intuition. In R.J. Sernberg (Ed.), Encyclopedia of intelligence (pp. 613-617). New York: Macmillan.
Bowers, K.S., Farvolden, P., & Mermigis, L. (1995). Intuitive antecedents of insight. In S.M. Smith, T.M. Ward, & R.A. Finke (Eds.), The creative cognition approach (pp. 27-52). Cambridge, Ma.: MIT Press.
Bowers, K.S., Regehr, G., Balthazard, C.G., & parker, K. (1990). Intuition in the context of discovery. Cognitive Psychology, 22, 72-110.
Daialey, D.P. (1978). an analysis and evaluation of the internal validity of the Remote Associates Test: Wht does it measure? Educational & Psychological Measurement, 38, 1031-1040.
Dorfman, J., Shames, V.A., & Kihlstrom, J.F. (1996). Intuition, incubation, and insight: Implicit cognition in problem-solving. In G. Underwood (Ed.), Implicit cognition (pp. 257-296). Oxford: Oxford University Press.
Kihlstrom, J.F., Shames, V.A., & Dorfman, J. (1996). Initimations of memory and thought. In L. Reder (Ed.), Implicit memory and metacognition (pp. 1-23). Mahwah, N.J.: Erlbaum.
Mednick, S.A. (1962). The associative basis of the creative process. Psychological Review, 69, 220-232.
Mednick, S.A., & Mednick, M.T. (1967). Examiner’s manual: Remote Associates Test. Boston: Houghton Mifflin.
Shames, V.A. (1994). Is there such a thing as implicit problem-solving? Unpublished doctoral dissertation, University of Arizona.
This page last revised 01/11/11 04:13:01 PM .