Information on the Desert Nomads
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Information from merchants who trade with the nomads: The nomads speak 
Sindhi. They are all nomadic. They meet at various oasis and trade there 
with passing merchants. They ride horses. They occasionally trade horses, 
although the merchants say their horses aren't very good. Their horses are 
ugly and mangy. They aren't even particularly fast. The merchants recommend
avoiding insulting the nomads' horses. 

There is a trade route from Gola Keep to Slagovich across the desert. It is
9 days from Gola Keep to the first oasis. 11 days from the first oasis to
the Twin Oases. Then another 28 days on to Slagovich (not sure on this
number). It has a few branches, which head off to Hule (north) and Yavdlom 
(south). Placed at regular (8 mile) intervals are stone pillars, which 
can be simply followed. The main trade goods on this route are red steel from
Slagovich and spices from Sind.

The nomads favour worked goods, particularly metal ones. They trade hides 
and some unworked precious metals. Worked goods as in weapons, light armor,
arrow heads, pots, stuff like that.

Base trade modifiers with the Nomads (note the market is small): 
Armor and Shields +2, Hides -3, Pots and Tools +1, Precious Metals ?, 
Weapons +3 

Some of the threats in the desert: 
- Dust Mephits: do not normally attack, although they done so when provoked. 
  Sometimes they play with your goods, throw them around. It is best to 
  gently disuade them from continuing this. They're normally not very 
  dangerous, but they are mostly resistant to normal weapons and heal very 
  rapidly - red steel weapons should hit them fine.
- Wyverns: They sometimes attack caravans. They fear fire. 

Some of the merchants at the Twin Oases have the dark skin of Sind, some the
red tinge of the Gulf of Hule, and some somewhere else: Tall and slim humans,
with very dark skin and tight curly hair - they also have slightly pointed 
ears - their features are human, but their ears are not quite. They talk 
about the south road, so presumably are from the south rather than north. The
seekers ran into some primitive villagers down there somewhere, at the end of
a long peninsula, who had dark skin. The traders from the south are trading 
sugar, coffee and cocoa (all of which are luxuries) - they are looking to buy
iron and other metals.

There are about 2 dozen tribes. They roam all around the plains, looking the
decent grazing lands (that is a sore point for the nomads - they don't like
Sind much). In the past, the Sindhi have moved further and further westwards.
In their greatfathers' days, they grazed their flocks at the edge of the 
swamp. Now, they are restricted to the deep desert. It was a slow expansion 
by the Sindhi, no war. There are quite a few of the tribesman, but there are 
many, many more Sindhi. The tribes get along reasonmably well with each 
other. They typically don't fight much, although they do stage games, and 
posture a fair amount.

This tribe had about 300 people - the other two dozen tribes are similar in
size. Fairly much all adult males can fight. Everyone rides. They migrate 
constantly - the land is so poor that if they don't they deplete it straight 
away. The tribes are very thinly scattered over this region. This tribe is 
currently following a river running through the desert. This tribe doesn't 
hang around near Baratkand - the land isn't liveable. [Most Baratkanians live 
near the swamp, it's the best land - that part of Baratland has many natural 
springs, making it quite lush. The land to the NE of that is poor, and 
sparsely populated, although still better than this land.]

Their horses are a lot better than they look. They are rather tough, and can 
go longer periods without water than normal horses (they have the Long Stride
feat instead of Run). 

They don't have any other problems with their neighbours (no one wants
their land), aside from the monsters in the desert who want to eat them.
They make mention of wyverns and a few dragons that are in the desert.
One tale Tess hears is of a mountain range where the gods of fire do battle 
with each other - the mountains aren't far from the trade route, just south, 
in between the 1st and 2nd oasis.

The nomads normnally the traders. Sometimes they trade with them, 
occasionally they fight them. They fight if the traders greedily take too 
much water from the oasis, or molest their women, or (list of reasons).

Tess put together a rough map from what they said, though they don't have
any written maps.

They did try and take back Sind. One human Hulean came along and spoke with 
them about going with them to Sind. It wasn't hard to convince the nomads. 
In fact, many men from this tribe went into Sind with the Huleans to take 
back what was theirs, but then the Huleans gave up, so they returned home. 
Although none of these guys in particular saw action against Grey himself. 
They still have trophies and such they took. No Huleans stayed with the 
nomads. The Huleans were mostly humanoids, although they did have humans 
too. The Huleans did not pay them anything - the nomads were invading to try 
and grab some land. The nomads have been gradually trading some of their war
trophies back to Sind in return for goods, and trading it with other places
too. All of the trophies are fairly minor in Tess' opinion. They don't know
of any large groups from other countries that have traveled through the
region since the Sindhi-Hulean war.

There was interest in Tess as a potential husband from the tribeswomen.
Tess politely declined of course. The nomads are polygamous like the Sindhi.


Information on Jaibul
=====================
They found that Jaibul has two major fortifications, the capital and an 
inland fort. The capital has a strongly built concentric castle. The harbour 
is also fortified, to a lesser degree. They made maps, counted soldiers, 
etc. Jaibul has slightly less soldiers than Baratkand. They made an estimate 
of food stocks and the like for seiges, although they really can't be sure 
of those numbers. They aren't sure what magics have been used to reinforce
the walls - they approached the walls and got estimates of height and so
forth, but thought the threat of discovery was too high to do actual sneaky
stuff inside the walls.

The slaves in Jaibul, while not happy, don't seem likely to revolt any time 
soon.

Jaibul are disliked by their immediate neighbours, as the neighbors cop the 
brunt of the piracy coming out of Jaibul. Many of the merchants are heavily 
armed, and willing to engage in piracy if they think they can get away with 
it. Jaibul are rumored to be allied with Hule, but it is just a rumor.

Hard to say how many reserves they would be able to call upon. Depends on 
how quickly the Black Rajah can call apon local leaders. In Sind the local 
warrior caste can be called apon to act as a reserve. It's likely this place 
has a similar setup. More time sepnt there could get an answer to this.

The most powerful mage rules Jaibul. If they die, then it's a free for all 
until someone proves they are the most powerful in the country again. It's 
the reason Jaibul has powerful mages, and yet is ineffective in world 
affairs.

One of Tessarael's agents also made a painting of an appropriate location in
Jaibul to teleport to.