Countess Sinaria Verlien
========================
The three of us are taken to an antechamber. Tess hears guards
being mustered. The Countess arrives, flanked by guards. She
is in her early 50s, gold and red hair, tall with a commanding
posture, wizard robes of gold and red - traditional Flaemish
wizard robes. She speaks with a deep voice ... "How dare you
storm into my tower and demand to see me!"

Prince says, "I have reason to believe you are holding my son.
If you are, I demand you release him immediately."

She pauses before responding - Tess thinks she is lying, "I
don't have your son."

"Oh, but I believe that you do. There is plenty of evidence
high mistress."

"This is completely ridiculous, I will have my guards throw
you out." The guards advance ...

Tess moves to flank Ralindi to protect Ralindi somewhat.

The prince looks at the Countess and says we will leave, but
this is not forgotten. He pushes past the guards, and we 
leave. The guards Tess sees an excessive number of human guards 
on the way out, and a number of them appear to be veteran. We
Greater Teleport back to his castle, into a comfortable sitting
room.

The countess is the high master of fire elementalism. The 
vision of Vanceri's Flaming Exit that Tess had is not admissible
in court. The countess has been looking at the Prince funny on
council - like she knows something he doesn't. The Countess is
less than subtle - likely not good at Charm and Illusion.

Prince Jherek wears long ornate robes, plush hat with velvet
brim and pointed crown, and has a long braid down his back.

He casts Disguise Self, Heightened to 7th level, as a guard.
Tess disguises himself as a guard. The Prince did a very good
job disguising himself as a guard. Tess puts on the body suit,
and can still interact with the Prince okay.

The Prince teleports us outside the residence. Tess releases
Aldara to take a look around. Standard guards on the outside 
- she doesn't see the veterans. The Prince casts invisibility, and 
we sneak up. Aldara returns to the familiar pocket.

We step into a side room and see on the wall a portal of fire.
The portal appears opaque. A creature hops out - a woman of fire.
The bottom half trails away into a tendril of fire. The creature
says that the Countess is very worried, that Prince Jherek may
return. The creature says it is an oracle - "I find what is lost."

The creature says it is a Fire Weird - "I find what is lost, see
through what is not." The Prince asks, "Do you know where my son
is?" The Fire Weird replies, "I don't know you that well."

The Fire Weird, says that it is the countess that has paid for
my time here, not yourselves. Tess shows her the +2 mithril
shortsword. The Fire Weird accepts the gift. The Fire Weird says,
"Your son is here, running eternally. The Countess knows how to
get to him." The Prince gives her a ring to protect her, the Fire
Weird says she believes it is time she took her pool and goes
home. The pool starts draining away.

We open the door and some guards ask what we're doing. Tess says
"We heard the noise, we'll go and alert the others." Tess motions
Jherek to come with him. One of the guards sees through the bluff.

Tess tries to knockout and misses one who is wearing chainmail, a 
large shield and bastardsword. The guard swings and misses twice.
The second guard draws back for a big swing with a mace, hitting
Tess' leg. The Prince casts Deep Slumber, and the guy Tess was
attacking goes down, but the other guy is still standing. Tess
tries to knock out the guy who is still standing, who is dazed,
but still standing. The Prince casts Deep Slumber again and he goes
down.

Tess and the Prince head up the tower, fighting their way up versus
the 10th level veteran guards. The tower is not well furnished -
no rich carpets, no nice hangings or anything. We hear a crackling
noise up ahead. Coming down the stairs from above is a large fire
elemental. In the room at the bottom of the tower proper, 4 storeys
more above.

Tess backs out of its reach, puts Sonnescheint in the glove, then
casts Heroism. The Prince casts Hold Monster, which works. Then Tess
attempts to coup de grace it, which fails. Tess takes a lot of damage.
The Prince casts Phantasmal Killer on the elemental. It survives.
The elemental attacks the Prince, who looks quite hurt. The Prince
casts fear on the elemental, and it saves. Tess moves up and hits the
elemental once. The elemental hits Tess once. The Prince casts a
Quicken Confusion, which the elemental succeeds against. Then the
Prince casts a Greater Shadow Evocation: Cone of Cold, which leaves it
still standing. Tess hits the elemental twice. The elemental attacks
the Prince in response to the cold. The Prince's clothing and hair
has caught on fire. Tess hits three times, and the fire elemental is
still barely standing. The Prince rolls on the ground to put the fire
out. The Prince casts another Phantasmal Killer, which kills the
fire elemental.

Heavily wounded Tess and the Prince go through multiple potions of
cure light and cure serious wounds. In the room above the furniture
is blacked and burned. There is more crackling up ahead.

Tess and the Prince cast invisibility. Three troops of small elementals 
go past. One amongst the fourth troop of smaller elementals sees the
shimmering of invisibility. The Prince cast Weird on them (Phantasmal
Killer affecting each one), which killed them all.

Tess and the Prince head further up. We appear to be at the top of the
tower. The room through the open door appears to be elaborately made
up. On the other side of the room, looking very worried, is the Countess.
She hasn't noticed Tess. Tess casts True Strike, and then attempts to
knock her out. Tess hit her hard, but she is still standing. Tess hits
her again as she is slow to react, but misses 3 other times. The Prince
speaks some strange words - doesn't sound like any spell Tess has ever
heard. The Countess' eyes flip to another part of the room, and she
starts throwing a spell at nothing. The Prince is controlling what she
sees, and he says she will lead us to my son. She thinks she won the
duel, and then crows over the prince, for being so stupid as to attack
her. The Countess says "Fine, I'll throw you in with your son then." A
flaming portal appears and we follow her through.

We appear in a very large corridor. The ceiling glows. The corridor is
so large that there are trees there. Tess knocks her out. Tess relieves
the Countess of her magic items. 

An hour later the Prince returns, supporting a shocked looking young man
who is clad in small furs from rabbits, and who looks very skinny and
very pale. We're on a demi-plane, there are no other exits. The Prince
opens the portal, and we leave, then teleport to the Prince's residence.
Tess has carried the Countess with us. The Prince relieves Tess of the
Countess. There is much weeping, questions and so forth. Ralindi arrives
and asks what happens, Tess says, then Ralindi goes off to see Rejladan.
Tess is lead away. Tess stays in their hospitality, away from the core 
family, for a couple of days.

Tess goes to see the Prince in his sitting room. Tess asks for help in due
course in seeking minor nobility. The Prince asks what else, Tess says he
was glad to be of service, and then mentions access to the library.

The Prince never tells Tess why this happened. The demi-plane was a moebius 
strip plane, and the Atthach was put there to hunt his son. Rejladan has to 
keep running away. The Atthach actually died years ago. The demi-plane was 
protected from divination. Tess asks if the Countess will be charged, the 
Prince says he don't think it will come to that.

The Prince would be more than happy to bring Tess into his house and grant
him a barony, but Tess is not eligible yet (no 5th level spells). The
Prince's library has a lot of books on magic as well as Krondarian custom.

** 7 days passed **

Tess updates Eric Helsing on Glantrian politics, and Eric says he would
still like Vasilev removed. Tess makes no guarantees.

Tess will spend 6 months of his time on and off in Sind and Glantri. Tess
doesn't discover anything further in Glantri - he needs nobility to do 
that. Rejladan reappears in the capital towards the end of the 6 months.
And the Countess also reappears - she escaped, or was rescued. In 
parliament, the Prince and Countess accuse and counter-accuse each other, 
but it doesn't go to a court of law. Politically, the two are total
enemies. The Countess is of House Linten (Prince Vanceri). The Countess is
as powerful politically as the Prince, but to be the Prince would have to
depose the head of her house. Tess has also made an enemy in the Countess.
Tess may have improved his cause with House Ellerovyn.

Tess thinks he would have enough influence now to get minor nobility, 
courtesy of Prince Jherek.

Jaibul does have magical fortifications - probably extra tough to break down.
Lani might be a good choice to rule Jaibul.

After visiting Jaibul to make military assessments, Tess will spend some time 
studying to improve his magic skill. +2 levels. 

After Tess' advances in magic skill, he is allocated a plot of land pretty
much in the middle of nowhere, and Tess will have some people to rule over 
there as well. Tess' title will be Baron. Prince Jherek puts Tess forward, the
Elves support it, the Countess and her house don't support it, and Tess has
enough backing to get nominated courtesy of the Prince pulling in some favors.
Tess is made a Baron in an area in Krondahar, which Tess calls Saraband.

That reminds me, when Tess fronts the council to accept his grant of nobility,
he will need to cast a well-known 5th level spell to prove his ability. Which 
won't be a problem of course. 


Graakhalia
==========
Graakhalia is dirt poor and subsistence level, so there isn't any tax to be
made. They can trade worked goods, which they have some skill at. Population
of Graakhalia currently is about 15,000 now - about 50% of their population
was killed by the Huleans. About 20% of them are Elves (3,000 Elves, 12,000
Gnolls). 600 Elders. They don't have Wizards, they only have Sorcerers. They 
don't have the time to study.

Their current government is by democracy - each band elects its own leader.
The leaders are normally people who are charismatic, quick-witted, or good
at fighting. All the leaders come together and elect a council of 12: 6 Elves
and 6 Gnolls, which cannot be leaders of the bands. These are leaders who
have spent a lot of time dealing with the other race, they must have been
brave, and have proven wisdom. They rule on serious crimes. Decisions are a
majority vote, and if they can't decide they roll a sacred wooden die.

Their education is very survival focused. They have a time of sharing, where
they must live with a family of the other race for at least a year, often
frequently longer. Almost all do know how to read and write Elven. They can
slowly become more of an agrarian society over generations.

They are meant to remain calm and free of emotion, to avoid hasty judgments
- quite Elven. You have to keep to the right when you pass someone in a tunnel,
and keep your right hand as far away as possible (otherwise you look like 
you're about to attack them). They don't have mixed racial marriages. Coins are
valuable depending on how good they look. Some coins and rocks or wood that the
Elven magic users have turned into miniature works of art. It is a barter 
culture.

Tessarael will eventually realize that their biggest problem is lack of water.
The Shadow Elves diverted underground rivers, and the Shadow Elves had greater
rainfall.

Alfheim (Aengmoor) Forest has greater rainfall, sumps drain off the water, and 
the Shadow Elves were using that water.

The Elves in Graakhalia do have a plan to control the water and water storage,
and also use it defensively. They have been working on this for a couple of
centuries. Tunnel Shapers would be more effective, but are secret. They think 
in a few decades that the water problem should be solved. This water plan may
affect Sind - Baratkand worst affected as closest. They do have water, but they
can't manage it that well at the moment. It would take on the order of millions
of gold to complete the plan more quickly.

The Elves go into Sind once a year to sell gems. They don't tell the people 
that they are from Graakhalia.

** Seeker's present date is 1033-03-11. **

Items to sell from the countess
===============================
37,500gp Ring of Telekinesis
 6,000gp Goggles of Night
13,500gp Robe of Scintillating Colors
22,000gp Ring of Energy Resistance: Cold - Greater
========
79,000gp

Tess is keeping the following items from the Countess
=====================================================
 1,500gp Rod of Metamagic Extend, Lesser [KEEP]   
12,500gp Cloak of Resistance +5 [sold to Ved]
   125gp Potion of Enlarge Person
   125gp Elixir of Swimming
   150gp Potion of Cure Moderate
 1,125gp Potion of Heroism x3 [sold one to Ved]
   125gp Potion of Reduce Person
   125gp Elixir of Sneaking
 2,363gp Wand of Summon Monster III - 21 charges

0.5*25*20(caster level)*(6+9+5+6) = 6,500gp
- Scroll at 20th: Greater Dispel Magic, Soul Bind, Lesser Planar Binding, Planar
  Binding

0.5*25*15(caster level)*(5+8+7+7+6) = 6,187.5gp
- Scroll 15th: Mind Fog, Trap the Soul, Bigby's Grasping Hand, Control Weather,
  Summon Monster VI
  
0.5*25*5(caster level)*(1+3+3) = 437.5gp  
- Scroll 5th: Grease, Magic Circle Against Chaos, Daylight

0.5x25x10x5x5 = 3,125gp
- Scroll 10th: Fireball x5


Spells Tess will get from Lani and Zim (no Evocation spells)
============================================================
4th x 1 - Lesser Globe of Invulnerability
5th x 21 - Baleful Polymorph, Break Enchantment, Cloudkill, Dismissal,
Dominate Person, Dream, False Vision, Feeblemind, Hold Monster,
Mage's Private Sanctum, Nightmare, Passwall, Permanency, 
Persistent Image, Prying Eyes, Seeming, Summon Monster V, Telekinesis,
Teleport, Transmute Rock to Mud, Wall of Stone

Tess pays 909gp to Lani and Zim each to copy these. *paid*


Magic items Tess will buy
=========================
12,000gp Boots of Speed

18,000gp Gloves of Storing and Dex +2 increased to Dex +4

41,300gp Superiorwork Glamered Mithral Shirt +5, Shadow (+5 Hide), 
Silent Moves (+5 Move Silently) 
[superiorwork costs as adamantine, so +5,000gp for light armor and gives 
max. Dex +2 and reduces the armor check penalty by 1 - i.e. to max. Dex 
bonus +8 or Dex 26)
Cost: Mithral Shirt 1,100gp; Hide +5 3,750gp, Move Silently +5 3,750gp;
Superiorwork 5,000gp; AC +5 25,000gp; Glamered 2,700gp = 41,300gp total

Tess sells his old armor to Ved for 2,750gp (4,900gp less than half
price of 15,300gp).


Report to Grey
==============
Tess did go down to Jaibul last session. Glenn and I went through it
very quickly. I don't have the details. Tess will give Grey a military
assessment - rough numbers, break down by green vs. veteran, break down
by cavalry vs. infantry etc. The fortifications are magically
reinforced. You'll need someone with better spellcraft than Tess to take
a look at them to figure out what it is.

Tess thinks that Grey will have problems invading Jaibul by brute force.
A more effective approach would be if the Black Rajah died - maybe have
a chat with Turia and Tess may be able to help provide some intelligence
 - then if we ensured that one of the party mages beat all the other
mages there for the succession. Given that Lani is taking Path of the
Paragon, she is probably the appropriate choice, and will need to do
something along those lines at some stage anyway. Sure, use military
force to back things up, but whichever ruler is installed will face
repeated challenges by the other mages until they've established they
are the best mage - Grey will probably have problems doing that if he is
ruler of Baratkand at the same time.

Tess accepts the governor position for Graakhalia, that is liaison to
Baratkand, in the middle of 1032 when he is approached. In due course,
Tess finds out some information. The Graakhalian Elves have been working
on setting up a series of dykes, levees, tunnels, aquifers and so forth
over several centuries to control the water supply. This is essential
for them to establish agriculture. They expect to be finished in a few
decades. However, Tess is of the opinion that the water supply in nearby
regions, that is Sind particularly Baratkand, will be affected. This
will probably be quite bad for Baratkand, unless done in consultation
with engineers in Baratkand ... for example, you might be able to drain
the swamp without losing arable grassland around Baratpur - indeed maybe
there will be the opportunity for more arable grassland to the arid
lands west of Baratkand, where the nomads that Grey was thinking of
annexing were. Net cost for completing the engineering is on the order
of millions of gold currently. Given that Graakhalia is dirt poor and
short of labor, things will be proceedings slowly. I think Grey could
get involved by offering to help fund things, in exchange for ensuring
that Baratkand is not badly affected by the changes in water courses.

Around the middle of 1033, Tess is granted the title of Baron and some
land in Krondahar, Glantri (eastern side of Glantri near the
Ethengarians). Soon thereafter, Tess is going to be very stressed for
time. Not sure how to resolve it yet, just saying that Grey will note
that Tess is stressed and tired.