Escaping the Gnolls and meeting the forgotten Human villagers
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** 1029/12/07 **

Tess is in foggy mountainous area with pine trees. He teleported way off 
course. Tess heads down out of the mountain range over the next day. Still 
no idea where he is.

Thora reports the next day regards her attempting to pick up Stephan out of
Gnoll territory. They traveled for a couple of hours as there were no Gnolls
nearby. Stephan will hole up and wait for Tess. Thora picks Tess up and
teleports him to where Stephan was supposed to be.

Stephan headed north it appears. As we follow Stephan's tracks, we find 
tracks of Gnolls heading north, following him. Maybe they captured Stephan. 
Signs of a large number of Gnolls heading northwards, and tracks of Ogres 
that appear to be working with the Gnolls.

We hear drums and see smoke, and continue on. By the end of that day 
Aldara spots a large number of Gnolls - 200 or so - ahead of us. Scouting 
the Gnoll encampment - an entire tribe of Gnolls and Ogres, who are beating 
drums to summon more Gnolls and Ogres. They appear to be chasing Stephan. 
Overhearing them, their concern is that he will reach the tunnel before they
get to him, but they think he will die there. They are upset at him having 
invaded their sacred death grounds.

** 1029/12/08-1029/12/09 **

Thora can track Stephan based on scent. The Gnolls don't stop to rest 
either, but are slower. At dawn we spot Stephan toiling up a slope ahead
of us. The nearest Gnolls are 3 miles away, Stephan is 1.5 miles ahead,
and more Gnolls behind that. He is heading up towards a waterfall, which
appears to be a dead end. We teleport up to Stephan. Stephan says "Thank 
Halav." Stephan and his horse are tired.

The valley has been getting narrower and narrower. The waterfall is quite
tall. Stephan is still following the remnants of the road. Tess gets his
Hat of Disguise back from Stephan.

Tess, Stephan and Thora start moving again. The Gnolls appear to be trying
to catch up with us before we get to the waterfall. They're running to
catch up with us, but won't get there in time. The waterfall is gigantic -
several hundred feet high. On the left hand side (the road side), the road
leads in, more intact fashion, into a tunnel. The tunnel has pillars at the
entrance - it appears to be worked. There is what appears to be a small
stone tower at the top of the waterfall. The tunnel is 20 feet wide and high, 
appears to have been chiseled out of the rock. The tunnel goes in a short way
and turns to the right with stairs spiraling up. There is thick mud, which
is undisturbed. Nobody has been here in a long time.

Tess goes back outside and hides. The Gnolls stop before the waterfall. The
leading edge of the Gnolls spreads out, so as to not allow someone back
through, but don't approach the tunnel. They are yipping and shaking their
spears. The main body arrives, and likewise stops. Only Gnolls and Ogres
amongst them - some leaders amongst them. Tess casts Invisibility silently
and heads back into the tunnel.

At the top is a wide stone bridge across the waterfall. The bridge is only
just above the water. There are 3 mouldering skeletons face down between us
and the tower, which is in the middle of the bridge. The bridge is 80 feet
across. The tower is 20 feet square. The tower has bronze doors, which are 
closed, which we'll need to pass through to cross the bridge. The tower is
20 feet high.

Tess inspects the skeletons. They are Gnoll skeletons without weapons or
armor - there is no steel equipment on them, even metal belt buckles have
been ripped away off the leather. 

Tess uses the Hat of Diguise to appear to be carrying no metal and heads 
up to the tower. There is a pattern - entwined needles and threads - on the
bronze double doors (14 foot high). We push open the doors. They were
opened not that long ago - several times recently.

Inside of the tower is empty, aside from two unrusted steel statues. They
appear to be jackal headed humanoids. The statues are freestanding (not on
pedastals). They look quite similar to the statues we saw before. As Tess
enters, the statues animate to attack. 

Tess backs out and we Teleport (Stephan, Tess, and horse) to the other side. 
Thora shapechanges. Thora gets the golems to chase her on the other side.
Tess casts Detect Magic and looks at the bones of a robed figure gripping a 
stick. Tess picks up a **magical stick and a scroll case**.

There is a road carved out laboriously on the side of the cliff. Thora heads
off to find a tree to make her way out of here. Stephan and Tess continue.
There is a sheer drop on one side, and sheer rock wall on the other. There 
are some streams crossing the road - some have bridges, some don't. A little 
slippery, but not too difficult to pass. We stop and rest for 24 hours. 
We're about 200 feet above the river. Water appears to have carved this area
through the mountain. 

** 1029/12/10 **

Tess memorizes his Mook Killing spell list, with Invisibility instead of Blur.

We continue. Part of the road has fallen away. Stephan leads his horse 
carefully through the area. The path is bare stone. There's some lichen.We 
encounter a wide gorge near the end of the day, and a bridge across the gorge. 
There is a parapet on either side, but the bridge is crumbling and doesn't look 
that safe - unmaintained. The bridge looks weak to Tess' eye - it crumbles 
slightly as Tess crosses. Tess heads back, then teleports Stephan and the horse 
across. We then continue on the other side.

There is an area where the ledge has mostly collapsed and is only 1 to 2 feet 
wide for about twenty feet in length. Stephan tries to carefully lead the 
horse across, and manages to get the horse across. We continue.

Late in the afternoon we encounter another bridge. It crosses another gorge.
This bridge has fallen in. The gorge is 200 foot wide. Tess tries to teleport
across - we appear to have teleported back to the bridge before.

** 1029/12/11 **

We spend a day getting back. Then teleport across successfully. We continue
on and rest again.

** 1029/12/12 **

We come to a gorge that a bridge once crossed. Pillars that once supported
the bridge remain as a testament to the great architects who built this road.
The biggest gap between pillars is about 30 feet, as well as vertical gap.
Tess casts Alter Self into Faenre, and scouts across the other side. On the 
other side of the gate are two rock statues with jackal heads. On top of the 
gate wall are a family of ravens. Tess then flies back to teleport Stephan and 
the horse across, further up the path from where the statues were, and we 
continue on. We are in a broad valley, hemmed in by sheer mountains. The road 
into the valley is overgrown - trees, et al. There is a long abandonned village 
here, and fallen in buildings built into the lower parts of the cliff. Human 
sized creatures were living here.

Rockwall behind us stretches from southwest to northeast. There is a remnant of
a road that leads west-north-west. We head up that as it heads deeper into the
valley. There is a ruined structure on the side of the road - a small, 
elaborate stone house - too small to be a house, maybe a shrine? There are 
geometric carvings on the walls and floor. It appears that someone 
intentionally defaced the decoration with a chisel. In the corner are a set of 
rusty broken manacles.

We come across another ruined village. Roads south-southeast, and north. We 
head north. There is a fork in the road. One fork goes northwest into a forest, 
one fork goes east. Structures to the east, into a forest to the northwest. To 
the east is a ruined village, with a similar elaborate, defaced building. And 
there are mountain cliffs further to the east.

We stop and rest.

** 1029/12/13 **

Tess looks around the village overnight. Tess hears big multi-limbed things
entering the village. Three gigantic lizards - 10 foot long, with skinny legs 
and big pads on their feet. They are looking for food. Tess avoids them.

The next day we take the northwest fork, into the forest. We cross a bridge
over the stream. There is a fork - one path to the north, one to the west. The
mountains close into the north.

We find another abandoned village to the north, with another abandoned shrine.
This village is nestled up against the edge of the passable terrain. it is 
mid-morning.

We then head back to the west, paralleling the northern part of the mountains.
The main road with paving heads southwest, and there is a trail to the north.
We check out the trail to the north first. We encounter another shrine (no 
village). This one is also defaced. There are a couple of statues in there, and 
a heavy blunt object has been taken to the heads of the stone statues - they 
were on pedestals that they were a part of.

We head back to the southwest. We encounter a shrine at the fork. This shrine
has rusted broken manacles with chains. The shrine has been defaced. Road goes
west and southeast. To the southeast Aldara spots another village. The valley
narrows more to the west. 

We check out the village. The shrine is abandoned and defaced again. In one of
the houses are rusting, what appear to be strangely shaped weapons or 
agricultural implements. There is wild wheat, and some signs of there having
been ditches here. There is a path to the southeast, where there is another
bridge. We continue as it gets toward the evening. There is an arch with 
horribly defaced humanoid statues. We arrive back at the second village. 

** 1029/12/14 **

We head to where the valley narrows, and then it broadens out again. Another
village with another defaced shrine. Roads to the north and southwest.

This time we take the road to the north. We encounter a defaced shrine, where
there is a sharp turn westwards into a forest of pine trees. There is a fork
southwest and northwest. There is a lake to the southwest and then the road
continues westward.

We encounter a shrine to the northwest - a road to the north to another 
village, and the other road fork turns southwest. We here people walking 
through the village - 8 zombies shuffling through the village. There is no 
shrine in this village. Tess destroys the zombies with Stephan.

We head back to the fork to the southwest. There is large outcropping of rock
- 1 mile or so across. We crest a small rise and see three fresh human bodies
with blood, dressed in rough clothing. They're all dead - died violently - one
has a spear sticking out of them. No more than half an hour ago. They appear to
have fought, but not for long. There weapons have been taken. Aldara reports
somebody incoming from the west. Tess backs off to behind the outcropping. 

Nine humans riding giant lizards arrive. A person scrambles up out of hiding 
from the grass and points at Tessarael. The person who was hiding says Stephan 
and the horse are around the outcropping. Stephan and the horse come out. The 
humans speak in some strange language that Stephan doesn't understand. They 
think we killed the people here, but Tess points out we don't have any of their 
blood on us, nor do we have their missing weapons.

The "mutts" seek to re-enslave us. The humans say they have always been here. 
They broke free of the mutts. The mutts are the Huttaaka. The jackal-headed
statues were forced to be built by the humans while they were slaves. The mutts
are not good warriors - they usually encounter about a half a dozen at a time, 
and encounter them frequently. A pair of the bodies were slashed by claws, 
rather than weapons. My father's father fought for his freedom from the Gnolls. 
Their language sounds a bit like Traldarian (the native tongue of Karameikos).
The Human warriors have lizard skin as armor. 

Tess suggests he stay here to try and ambush the Hutaaka. Tess camps for the 
night - trying to be bait for the Hutaaka. The night passes, but no Hutaaka 
appear. 

** 1029/12/15 **

We take a circuitous path back to their village to avoid patrols. Their village 
is a walled community with a ditch around it, fairly defensible. This is their 
only village remaining. We get taken into a broad hall, with fairly recently 
defaced statues and artworks. The people are dressed in brightly color, coarse-
spun cloth, aside from the warriors wearing lizard skin. 

We get taken to their leader Guri-ben-kal. They had not seen horses before, 
Tess just explains it is a mount. Guri-ben-kal thinks we have to help him 
against the mutts. There are somewhere between 200 and 300 Hutaaka, and a 
similar number of Humans. "We have been fighting for as long as we can 
remember." They will be interrogating a mutt prisoner tonight, Tess is welcome 
to attend.

In a hut is a jackal-headed humanoid. This is not the same as a Gnoll. They 
call themselves the Hutaaka.

Tess asks about their history. A man with a large chest begins the tale ... at 
various points people repeat bits of it. It is a myth-enshrouded description 
of how the humans were brought to the valley from distant lands as slaves, and 
were forced to build the structures here, before they rebelled against their 
oppressors. They have been engaged in warfare since. They say that the 
Hutaakas copied human cultural elements - building statues, etc. The Hutaakas 
worship Pflarr. The Humans worship those who have gone before - they will be 
waiting for us.

Guri-ben-kal decides not to allow Tess to attend the interrogation. They put us
up for the night and feed us. There is a scream while we eat. Stephan leaps up,
but Tess tells him to sit down. The screams stop after a while. They give us 
some quarters with bright red blankets, and Stephan organizes care for his 
horse. Stephan speaks haltingly with the natives in Traladarian. People go 
around and close shutters against the night - things that eat your soul are 
outside at night.

One of the human's cousins disappeared during the night. There is a tale that
those who disappear into the night have sometimes been seen later as a part of 
it. The Hutaakans released the "night" against the Humans - the Hutaakans are 
safe from it. The Hutakkans live four miles to the east.

** 1029/12/16 **

In the morning we are having breakfast in the 3 storey greathall. Someone comes
in and whispers something to the leader. They have found some information: the
mutts are intending to raise up more of the darkness against us. Geri-ben-kal 
is wearing a brightly colored lizard skin cloak each time we see him.

Tess memorizes his Mook Killing spell list with Detect Undead swapped in for 
Feather Fall and Shield, Detect Thoughts swapped in for See Invisibility, and
Arcane Sight swapped in for Clairvoyance.