Immortality paths
=================
When you start, you must petition your chosen sponsor at a particularly holy 
spot, usually giving a gift. An artifact is a hugely valuable gift, but not 
required. The sphere of the sponsor determines your (future) sphere. 
Obviously, turning up and asking, say, Alphaks to be your sponsor, may not 
be such a good idea. Having a sponsor that likes you is handy, but not 
required. And even if you are a priest of theirs, the deity may say no. To 
petition a deity, you don't have to offer anything, but deities tend to be 
more pleased if you do. Gifts are normally pretty expensive - 25,000gp or 
more. Gifts should be appropriate too, rather than just random treasure.

There are 5 spheres of power: Energy, Thought, Time, Matter, and Entropy.
Every immortal is in one of those spheres. The sphere matters quite a bit. 
For a start, immortals are best off making sure their own sphere is well 
looked after, as it helps them:

  Thought favors warior types.
  Time favors divine casters.
  Matter favors noone.
  Energy probably favors arcane casters.
  Entropy appears to favor noone.

The spheres correspond roughly to elements and alignments:

  Matter - Law - Earth
  Energy - Chaos - Fire
  Time - Neutral - Water
  Thought - Good - Air
  Entropy - Evil 

To achieve immortality normally requires achieving a (long, hard) quest, the
details of which vary by sphere.

For Energy, it's the Path of the Paragon. You have to have some apprentices, 
make a new kind of magic or item, and be known as the best in the region - 
which normally means beating people up until they cry enough. The paragon 
also has to alter the land around their home, making it unique.

For Thought, it's the Path of the Epic Hero. You have to have a famous 
weapon, one which becomes a legend in it's own right. You must live up to 
the ideals of the epic hero. You must quest for an artifact of the sphere of 
Entropy, and destroy it. You also have to complete a nearly impossible task, 
such as drive all dragons from the sky, or make a flying city, or something 
like that. 

Time is the Path of the Dynasty. You must have a land of at least 50,000 
people under your rule. You must have a grandchild (or have adopted one) as 
your heir. You must quest for an artifact of time. You must protect your 
land throughout time.

Matter is the Path of the Polymath. You are reincarnated in 4 different 
bodies, with 4 different skill sets. You must quest each time in each body.
You must have a companion of one of each of the four core groups (arcane
caster, warrior, divine caster, sneak) with you while doing this. The 
polymath is one of the "easiest", since it's standard adventuring. The
individual quests are quite hard.

The Pachydermions won't tell Tess about the path of Entropy, but Tess creeps 
around the library to research it. Unlike the other paths, Entropy has 
several choices:

- The Path of the Dungeon Keeper requires that you build a dungeon and stock
  it with creatures to kill adventurers.

- The Path of the Archvillain requires the destruction of a powerful 
  artifact of Thought, train a successor, and complete some nearly 
  impossible task - like making an item which will drain the lifeforce of an 
  entire town. You need to defeat your successor when he rebels against you.

- The Path of the Conqueror requires invading another realm and converting
  them. You must rule all sentient beings within 500 miles. You must ensure
  that the empire doesn't outlive you - by declaring no successor, or 
  multiple successors, etc.

- The Path of the Fiend is the betrayers path. You must gain the trust of a 
  variety of people - fighters, mages, etc - then betray them one by one.
  Plus corrupt a large group or nation.

The rest of the party have guessed (after some prompting) that Mylertendal of 
the city of Aasla appears to have taken the path of the paragon. She is a 
very powerful mage who lives in Aasla. 300 years ago she started a program 
of beautification in Aasla, which made shockwaves through Alphatian society 
which have never quite gone away. The entire city is covered with artwork, 
it's hard to throw a rock and not hit art (or an artist).

Grey, who has made an exensive study of religion these days, worked out what
he thinks the sphere of some deities are:
- Matter: Garal, Diamond (leader of the Dragon deities, ruler of all lawful 
  Dragons), Kagyar (Dwarves), Terra aka Gaea, The Great One (ruler of all 
  Dragon kind)
- Energy: Alphatia (Alphatia, art, magic), Razud (self-sufficiency, magic), 
  Thor, Rathanos (fire, magic), Eiryndul (Alfeish elves), Tarastia (justice, 
  revenge)
- Time: Vanya (warfare), Petra, Ordana (forests), Khoronous (time), Protius 
  aka Old Man of the Sea, Calithia Starbrow (Monthrothad elves, the sea)
- Thought: Diulanna (willpower), Freyja, Odin, Asterius aka Apollo (trade, 
  thieves), Koryis, Noumena (puzzles, tactics)
- Entropy: Alphaks, Hel (reincarnation, undead), Thanatos (destruction of 
  all life), Nyx (undead), Demogorgon, Orcus

There are also (weak) alignment tendancies as well. What are the nominal 
alignment tendencies for the spheres? Entropy and Thought are clearly 
opposed, Entropy having tendencies to Evil, and Thought having tendencies
to Good. The other spheres (Matter, Energy, and Time) seem neutral with
respect to each other.

Rafiel is patron of the Shadow Elves, but what sphere is he? Dave's initial
guess is probably Energy, Matter or Time for Rafiel. After research in the
library, Tess does not have any better idea of what sphere Rafiel might be. 
It is hard to say really: Time - maybe; Thought - possible; Energy - also 
possible; Matter - probably not; Entropy - well, some might think so. Tess
is pretty sure that Rafiel is not Entropy. Tess decides that he should just 
trust that Rafiel will know whether Rafiel's path suits Tess or not. Note
that this narrows it down to being most likely Energy or Time for Rafiel.

Norse update from 20040922 session and later
============================================
Grey and Lani's petitions for quests for immortality have been done. Thora 
petitioned Freyja, and thus is taking the Path of the Epic Hero. Grey 
petitioned Vanya, and is taking the Path of the Dynasty. Lani presumably is 
taking the Path of the Paragon.

A book fell off a bookshelf hitting Zim's head, opening to a page on the
Sphere of Matter. Zim isn't intending to petition yet - he plans to do so 
after everyone else has finished their quests, since the Pathy of the Polymath 
won't take long. 

Safranna, Roland and Turia all haven't petitioned yet, and mostly haven't yet
decided what sphere to try for yet, assuming they even do so.

If Tess intends to petition Rafiel for immortality, that will mean this quest
will be based on whatever Rafiel's sphere is. So Tess doesn't yet know what 
Tess would be doing for the quest. Tess can either directly ask Rafiel's 
sphere, or just assume "Rafiel will guide me". The Path of the Epic Hero may 
be best suited to Tess.