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Title: Enterprise 1 Post by Iceman on Feb 14th, 2008, 11:37am You want to captain the sea ship Enterprise. In order to get the ship, 1st you must answer the question below correctly. You must carry a substantial cargo of your special choice on your ship. After putting it in a wide and tall hatch, only you may enter this closed space and no one else. The ride will take about 20 minutes, when the ship's instruments will show for 10 minutes that there is no cargo at all on board. Any ideas how to accomplish it? |
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Title: Re: Enterprise 1 Post by denis on Feb 14th, 2008, 4:10pm Not sure I understand but do do you mean it takes only 20 minutes to go overseas? |
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Title: Re: Enterprise 1 Post by thecow135 on Feb 14th, 2008, 6:12pm could you reword it? it's confusing right now... you haven't been riddling under the influence have you now? |
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Title: Re: Enterprise 1 Post by gotit on Feb 14th, 2008, 10:40pm Do you mean to say that of these 20 minutes, the cargo will be shown on-board for 10 minutes and for the remaining 10 minutes it will be shown absent from the board? |
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Title: Re: Enterprise 1 Post by Iceman on Feb 15th, 2008, 4:19am on 02/14/08 at 16:10:49, denis wrote:
I changed it. Hope it looks better now. on 02/14/08 at 22:40:36, gotit wrote:
For 10 minutes ship's instruments must show that there is no cargo on board. As for the remaining minutes, they are not important, so instruments can show whatever you want them to show. ;) |
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Title: Re: Enterprise 1 Post by mikedagr8 on Feb 15th, 2008, 4:56am So you have to not appear not on board as well? ??? [hide]Dry Ice?[/hide] |
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Title: Re: Enterprise 1 Post by Iceman on Feb 15th, 2008, 6:01am on 02/15/08 at 04:56:48, mikedagr8 wrote:
You are not cargo, regardless of where you are located. on 02/15/08 at 04:56:48, mikedagr8 wrote:
Not sure what you mean, but cargo must remain the same. |
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Title: Re: Enterprise 1 Post by Sir Col on Feb 15th, 2008, 6:21am How about [hide]a consignment of EMP generators? After ten minutes you trigger one of them and knock out the electronic instrumentation on the ship, including the device that monitors the ship's cargo[/hide]. |
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Title: Re: Enterprise 1 Post by denis on Feb 15th, 2008, 8:05am How about [hide]ICMB? i.e. Intercontinental Ballistic Missle. Your cargo is the fuel. On the way up, during the first 10 minutes, the rockets are firing and there is still fuel onboard. On the way down, the ICBM is out of fuel and uses gravity to accelerate. The path is basically a parabola, so approx 10 minutes up, and 10 minutes down [/hide] |
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Title: Re: Enterprise 1 Post by Iceman on Feb 15th, 2008, 8:46am No to both. To sophisticated. These things are not at your disposal. So no rockets, no torpedoes, no nothing - just you, baby, just you. |
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Title: Re: Enterprise 1 Post by Grimbal on Feb 15th, 2008, 9:26am Put a yellow sticker that says "There is no cargo at all on board" on the screen, just where the information is displayed. The captain will conclude the display is malfunctioning. A Jedi hand wave would also help. |
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Title: Re: Enterprise 1 Post by Iceman on Feb 15th, 2008, 2:22pm Nope. |
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Title: Re: Enterprise 1 Post by FiBsTeR on Feb 15th, 2008, 2:53pm If the two-way travel time is 20 minutes and you will only have the cargo for a one-way trip, then there will be no cargo for 20/2 = 10 minutes, as desired. :) |
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Title: Re: Enterprise 1 Post by Iceman on Feb 16th, 2008, 6:36am Nope. Nice try though. |
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Title: Re: Enterprise 1 Post by denis on Feb 17th, 2008, 7:13pm Are you allowed to throw the cargo overboard? For example your ship cargo can be ballast or garbage which you have to jettison into the sea. |
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Title: Re: Enterprise 1 Post by Iceman on Feb 18th, 2008, 6:16am That is not allowed. The cargo must remain on the ship. |
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Title: Re: Enterprise 1 Post by Iceman on Feb 18th, 2008, 6:17am Btw, the above instruments are very sensitive. ;) |
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Title: Re: Enterprise 1 Post by Grimbal on Feb 18th, 2008, 8:39am The ship transports cattle. The sensitive instrument detects the cargo by detecting heat. You freeze the herd to death. The sophisticated instruments will be a bit puzzled, but will conclude that for the last 10 minutes, there is no cargo on board. |
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Title: Re: Enterprise 1 Post by SMQ on Feb 18th, 2008, 9:19am Your cargo consists of [hide]a large hydrogen tank and a deflated blimp[/hide]? --SMQ |
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Title: Re: Enterprise 1 Post by tiber13 on Feb 18th, 2008, 3:16pm you glue the boxes to the ship 10 minutes through |
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Title: Re: Enterprise 1 Post by Iceman on Feb 19th, 2008, 6:14am I suppose SMQ's idea works for 20 minutes, although I was thinking of a [hide]lot of balloons[/hide] myself. ;) I suppose alternative answers are out of the way now, so you can try to figure out the intended answer as well. The instruments detect weight alone, and it won't help if you glue cargo to the wall because they are sophisticated enough to detect this as well. The whole hatch is like a big scales, so no gluing or freezing the herd. ::) |
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Title: Re: Enterprise 1 Post by Grimbal on Feb 19th, 2008, 6:27am What about this: Go out to sea (10 min), catch a whale, get back to port (10 min). Or more ecologically correct: Go out to sea (10 min), free Willy, get back to port (10 min). |
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Title: Re: Enterprise 1 Post by Iceman on Feb 19th, 2008, 6:40am Nothing like that. Suppose you think about it. :P |
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Title: Re: Enterprise 1 Post by Grimbal on Feb 19th, 2008, 8:01am It is a very special ship that eats 1 banana per 10 minutes ride. You start with 2 bananas, the ship eats one, carries the other in the hatch for half of the way. After 10 minutes it eats the second one and voila, no cargo on board! |
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Title: Re: Enterprise 1 Post by Iceman on Feb 19th, 2008, 9:11am The cargo must remain the same, like I said, even if it looks better on the way out. :P |
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Title: Re: Enterprise 1 Post by Grimbal on Feb 19th, 2008, 9:17am The ship is actually a submarine. By flooding the hatch, thanks to Archimedes, the cargo is lifted and doesn't touch the floor any more. Or it is such an old ship full of holes. After 10 minutes there is so much water inside that the whole cargo floats. That is why you are bound to short 20-minutes trips. |
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Title: Re: Enterprise 1 Post by Iceman on Feb 19th, 2008, 1:27pm No water inside. |
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Title: Re: Enterprise 1 Post by tiber13 on Feb 19th, 2008, 6:48pm air has weight, and space, (The stuff out there) has ho weight. so, half way through, release half of the air out 10 mins through. |
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Title: Re: Enterprise 1 Post by Iceman on Feb 20th, 2008, 9:21am Nope. |
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Title: Re: Enterprise 1 Post by denis on Feb 20th, 2008, 12:09pm Does it have anything to do with the boat riding the waves and thus going up and down with the cargo? |
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Title: Re: Enterprise 1 Post by iono on Feb 20th, 2008, 6:25pm u carry fuel for the ship. after 10 mins, you put the fuel into the ships tank |
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Title: Re: Enterprise 1 Post by Iceman on Feb 21st, 2008, 6:27am No to both. |
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Title: Re: Enterprise 1 Post by Iceman on Feb 21st, 2008, 9:24am .....regarding the waves, particularly big waves, I suppose that means something, but in my version the sea is calm. ;) |
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Title: Re: Enterprise 1 Post by Ghost Sniper on Feb 21st, 2008, 9:29am Does it count if the cargo is still the same element, even though it might be in a different state of matter? |
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Title: Re: Enterprise 1 Post by Iceman on Feb 21st, 2008, 9:32am It is not in a different state. It is what it is. |
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Title: Re: Enterprise 1 Post by JiNbOtAk on Feb 21st, 2008, 7:05pm The cargo is unchanged, the sensors however, are not functioning. It took the maintenance guys 10 minutes to repair it. The cargo are only identified after after crossing into international waters, which took 10 minutes to reach. |
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Title: Re: Enterprise 1 Post by Icarus on Feb 21st, 2008, 7:34pm What sort of "instruments" are we talking about? Most ships don't have any sensors that would indicate the presence of cargo except: (1) cameras in the cargo hold. (2) response of the ship due to the increased mass. This takes 2 forms: i) because the ship is heavier, it sits lower in the water, and because it is lower in the water, it experiences more drag. ii) Because the ship is more massive, the engines must generate more force to cause the ship to accelerate or to turn. But except for the increased drag issue, it is not any harder to make it travel at constant speed in a straight line. |
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Title: Re: Enterprise 1 Post by Iceman on Feb 22nd, 2008, 9:14am No to both. on 02/21/08 at 19:34:26, Icarus wrote:
......but this is Enterprise. It used to be spaceship though, but after the battle with two Romulan birds of prey, it was reduced to sea ship. ::) Note that the instruments were also severely damaged, so now they act just like scales regarding the hatch. |
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Title: Re: Enterprise 1 Post by denis on Feb 22nd, 2008, 12:26pm Is the fact that the cargo is sitting on a seaship significant? Would the intended answer work for a land based transporter? |
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Title: Re: Enterprise 1 Post by Icarus on Feb 22nd, 2008, 3:31pm on 02/22/08 at 09:14:48, Iceman wrote:
In that case, just put a gravity plate in the ceiling and turn it on, creating a zone of neutral gravity around the cargo. Slightly more practical (though not by much): Bring along a trampoline big enough to support your cargo. Hopefully, by jumping with it, you'll be able to keep it bouncing enough to get in 10 minutes total of air time. |
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Title: Re: Enterprise 1 Post by Iceman on Feb 23rd, 2008, 5:26am on 02/22/08 at 12:26:12, denis wrote:
Yes. on 02/22/08 at 15:31:16, Icarus wrote:
Now it is just an ordinary sea ship, except for the above instruments. There is no trampoline or something else for that matter inside the hatch: just cargo and you. |
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Title: Re: Enterprise 1 Post by Iceman on Feb 23rd, 2008, 8:46am on 02/22/08 at 12:26:12, denis wrote:
I mean, it probably would work. Then again, I am not certain about it, but yes, I suppose the answer I have in mind is just fine, I think. I dunno much about.. oops, I almost gave it away. ::) |
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Title: Re: Enterprise 1 Post by denis on Feb 24th, 2008, 11:23am Is the cargo live animals/insects or just objects. |
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Title: Re: Enterprise 1 Post by Grimbal on Feb 25th, 2008, 4:52am Are you so crazy as to fly a helicopter inside an aircraft carrier? |
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Title: Re: Enterprise 1 Post by SMQ on Feb 25th, 2008, 5:03am Wouldn't work: the force necessary to lift the helicopter is transmitted to the deck through the air. The helicopter generates lift by accelerating air downward. The deck decelerates and redirects the moving air, providing an equal-and-opposite force. --SMQ |
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Title: Re: Enterprise 1 Post by Grimbal on Feb 25th, 2008, 5:11am I know that but does Iceman? ;) |
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Title: Re: Enterprise 1 Post by Iceman on Feb 25th, 2008, 7:08am on 02/25/08 at 04:52:51, Grimbal wrote:
No. Not that crazy. on 02/24/08 at 11:23:55, denis wrote:
Yes. Name which. |
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Title: Re: Enterprise 1 Post by denis on Feb 25th, 2008, 7:17am Could be humming birds in a box. After 10 minutes, he opened the box to let them strech out their wings. |
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Title: Re: Enterprise 1 Post by SMQ on Feb 25th, 2008, 7:51am Same problem as with the helicopter. The weight of the birds is transmitted to the ship through the motion of the air. Mythbusters did a segment on exactly that (http://kwc.org/mythbusters/2007/04/episode_77_birds_in_a_truck_bi.html). --SMQ |
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Title: Re: Enterprise 1 Post by denis on Feb 25th, 2008, 8:01am on 02/25/08 at 07:51:54, SMQ wrote:
Hmmm interesting. Suppose they all drop altitude (from the top to the bottom of the hold) together, the weight transmitted to the ship goes down during that acceleration. So if they keep going up and down during the 20 minutes, there should be a period of time cumulated where the weight is negligible. |
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Title: Re: Enterprise 1 Post by Iceman on Feb 25th, 2008, 8:22am on 02/25/08 at 07:17:59, denis wrote:
Yes. No box though. You run instead. |
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Title: Re: Enterprise 1 Post by Grimbal on Feb 25th, 2008, 9:11am bees? |
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Title: Re: Enterprise 1 Post by denis on Feb 25th, 2008, 9:29am I think bees would have the same problems as hummingbirds (only on a smaller scale). They would still need to displace air to keep in flight which would be transmitted to the ship. |
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Title: Re: Enterprise 1 Post by denis on Feb 25th, 2008, 9:31am Ok, take a bunch of hummingbirds (or bees) and vaporise them with your laser gun (could also use any material that can be vaporised). There is no air displament required as the vaporised material becomes part of the atmosphere. |
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