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Title: Tetris Post by nakli on Jul 21st, 2011, 5:17am Exactly one of the following statements is true. In Tetris, you can always get at least one line before losing. In Tetris, a sufficiently evil AI can always force you to lose without getting a single line, by providing bad pieces. Which one? Prove it. For an insight, have a look at this (http://qntm.org/tetris), which is also the source. |
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Title: Re: Tetris Post by Noke Lieu on Aug 10th, 2011, 4:42pm proof by wiki... http://en.wikipedia.org/wiki/Tetris#Possibility_of_indefinite_gameplay |
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Title: Re: Tetris Post by towr on Aug 10th, 2011, 10:14pm That doesn't answer this question. If you only get Z and S shapes (and the width of the field is even) you can easily get at least one line: by standing them all upright next to each other. |
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Title: Re: Tetris Post by rmsgrey on Aug 11th, 2011, 3:45pm With perfect knowledge of what's coming next, you can play a Z-S game for a lot more than just one row. The killer with the Z-S game is that, once you abandon a row, it's impossible to get back to it later - the same's true with the 2*2 squares, but any other block lets you dig down in a way Z-S and 2*2 games don't. |
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Title: Re: Tetris Post by Noke Lieu on Aug 11th, 2011, 5:50pm I admit I only quickly flipped through John Brzustowski's thesis (ref #40), but it seemed to be buried in there. Intuitively, I that making at least one line should easy; intuition often leads me astray... |
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Title: Re: Tetris Post by Noke Lieu on Sep 6th, 2011, 6:43pm and on that, I was recently introduced to 'not tetris'. http://stabyourself.net/nottetris2 Lovely! Difficult, frustrating, yet lovely. (best score so far was Level 6, ~5000) |
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