|
||||||
Title: White to Play and Win (III) Post by THUDandBLUNDER on Oct 2nd, 2003, 2:45am This is another standard chess puzzle. |
||||||
Title: Re: White to Play and Win (III) Post by Lightboxes on Oct 2nd, 2003, 10:13am I believe I see the solution your looking for thud: (hint and question for Thud) ::[hide]However, the interesting thing is...if black does what you want him to do and loses fairly quickly, then why wouldn't he not take the OTHER path (white using both N and B) and let white work harder for it?[/hide]:: |
||||||
Title: Re: White to Play and Win (III) Post by THUDandBLUNDER on Oct 2nd, 2003, 11:04am Quote:
Yes, why not - but it is still a win for White. (By the way, can you win with B+N+K v. K in 50 moves or less?) |
||||||
Title: Re: White to Play and Win (III) Post by Mike_V on Oct 2nd, 2003, 11:56am I don't know if this can be answered, but is there a BNKvK mate in 50 moves from ANY initial setup? I mean, assuming best stratagies, I can imagine that the black king can, in some situations, delay the mate sufficiently. modified and can you prove it? |
||||||
Title: Re: White to Play and Win (III) Post by wowbagger on Oct 2nd, 2003, 1:15pm on 10/02/03 at 11:56:29, Mike_V wrote:
Yes, there is. A decent computer program can accomplish this. It doesn't use brute force, though (as far as I know). Or maybe this depends on the definition of "brute force". Quote:
No, I can't. Wait, I can't myself, but my computer can win it, so I could check every possible initial setup. Yes, I can. ;D on 10/02/03 at 11:04:47, THUDandBLUNDER wrote:
Though I'm probably not the one you asked: I haven't tried yet and I'm not confident I would succeed, even though I know the basic plan. But I know someone who can do it. This endgame hasn't occurred in my games (or those of players from my club) anyway. ::) |
||||||
Title: Re: White to Play and Win (III) Post by towr on Oct 2nd, 2003, 2:09pm on 10/02/03 at 13:15:57, wowbagger wrote:
There's only 64^4 possible states and at most 30 transitions going to and from each state. So I think it'd be possible to do it brute-force. (Though it's a bit more tricky than finding the shortest path in a graph, unless the lone king has a deathwish :P) In any case the search tree won't get wider than 64^4 at any depth, and is at most 50 moves (100 half-moves) long. (Still, there's much smarter ways to do it, and waiting a few second is better than waiting minutes or hours) |
||||||
Title: Re: White to Play and Win (III) Post by Lightboxes' Clone on Oct 2nd, 2003, 3:15pm Is the 50 moves vaild only from the last capture? You could always allow black to attemp to save his pawn and trap him closer to a corner. Unless the king goes to the middle of the board but you could kill one of his pawns at the last possible second to position your men better first. |
||||||
Title: Re: White to Play and Win (III) Post by Mike_V on Oct 2nd, 2003, 3:23pm on 10/02/03 at 13:15:57, wowbagger wrote:
I'm not convinced. Just cause the computer can win from any given setup, doesn't mean that it's always winnable. The lone king may not have played optimally. I believe you'd have to do it is as towr mentioned. I'd write one myself, but I'm still a little foggy on what exactly you would search as you go through the tree. |
||||||
Title: Re: White to Play and Win (III) Post by Lightboxes on Oct 2nd, 2003, 3:33pm Well, this is what I orginally was thinking: :: [hide]Ba6 , Kc7 Kc5 , KxN Kd6 , Ka8 Kc7 , P moves "up" Bb7+ [/hide]:: |
||||||
Title: Re: White to Play and Win (III) Post by THUDandBLUNDER on Oct 2nd, 2003, 8:51pm Lightboxes, in your variation Black can [hide]avoid having his king trapped by playing 2)...d6+ [/hide] Quote:
Ken Thompson, who with Dennis Ritchie created C and Unix, also developed endgame tablebases (EGTBs). These are able to play some endgames perfectly. So far, only 3, 4, 5, and 6-man tablebases have been completed. Most of these can be downloaded free from http://www.uib.no/people/pfvaf/chesslib/Nalimov.htm and used with a compatible chess program such as Fritz. You may find the following page interesting: http://www.xs4all.nl/~timkr/chess/perfect.htm |
||||||
Title: Re: White to Play and Win (III) Post by Lightboxes on Oct 2nd, 2003, 9:22pm yeah, I noticed that a few hours after my post. I came back hoping someone had the answer so I could quit without having to quit ;D j/k |
||||||
Title: Re: White to Play and Win (III) Post by towr on Oct 2nd, 2003, 11:37pm on 10/02/03 at 15:23:27, Mike_V wrote:
|
||||||
Title: Re: White to Play and Win (III) Post by wowbagger on Oct 5th, 2003, 10:25am on 10/02/03 at 15:23:27, Mike_V wrote:
In principle, you're right. My wording probably was a bit too careless. However, as a reply to the question "can you prove it?", I meant with optimal play of the defending side. As T&B mentioned, endgames with only a few pieces left are played optimally by computers because they just look up the position instead of using brute force to find a mate in 50. |
||||||
Title: Re: White to Play and Win (III) Post by Lightboxes on Oct 6th, 2003, 1:40am Here's the other one me and my cousin solved together. I'll give hints for this one: Reading hints 2 and 3 severly limits the number of moves needed and is easily solved. Try not to look at these two if you want to solve it mainly on your own. hint #1[hide]This one can be easily accomplished if you logically think it out. If one unit has to die...which one HAS to die in order to leave a possible checkmate and forced moves?[/hide]:: hint #2[hide]Where does the black king HAVE to be to have a check mate with only two white units (king and an "adult" piece)?[/hide]:: hint #3[hide]What two black units HAVE to be alive to allow black to get checkmated?[/hide]:: |
||||||
Powered by YaBB 1 Gold - SP 1.4! Forum software copyright © 2000-2004 Yet another Bulletin Board |