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riddles >> general problem-solving / chatting / whatever >> A novel chess-like strategy game
(Message started by: amichail on Jan 24th, 2008, 12:56pm)

Title: A novel chess-like strategy game
Post by amichail on Jan 24th, 2008, 12:56pm
What do you think of this game?

* as in chess, each player gets 16 pieces placed in the same two rows on each side on an 8x8 board

* every piece starts out with a "1" on it

* you can think of each "1" piece as a king; once you lose all of your "1" pieces, you lose

* on each turn, you may either move a piece or increase the number on one of your pieces  (provided you would still have at least one "1" piece left)

* a piece with a number k may move up to k steps horizontally or vertically or any combination thereof; every step taken must be on a free square except for the destination, which may contain an opponent piece to be captured

In terms of a user interface, I could highlight all pieces under threat and also show you all places to which you can move a piece.

Title: Re: A novel chess-like strategy game
Post by temporary on Jan 24th, 2008, 9:29pm
Good idea. To easily solved though. Everyone would keep adding ones. How about instead of moving 1 extra square for each 1, in the endgame, if there are only one piece on either side, 1's are counted as extra points.

Title: Re: A novel chess-like strategy game
Post by amichail on Jan 24th, 2008, 9:33pm

on 01/24/08 at 21:29:59, temporary wrote:
Good idea. To easily solved though. Everyone would keep adding ones.

But your opponent could move pieces to strategic positions or initiate an attack while you are adding ones.

Title: Re: A novel chess-like strategy game
Post by temporary on Jan 24th, 2008, 9:37pm
Which is where strategy comes in. To move or to add ones? Maybe a force capture rule could be added as a variant, or as the original where without it is the variant.

Title: Re: A novel chess-like strategy game
Post by amichail on Jan 26th, 2008, 5:42pm
I have played a game with these modified rules and was quite pleased with how it went.

Still, I would be interested to see if you can find potential flaws in the game play.

* as in chess, each player gets 16 pieces placed in the same two rows on each side on an 8x8 board

* every piece starts out with a "1" on it; CHANGED: 1 pieces cannot capture any other piece

* you can think of each "1" piece as a king; once you lose all of your "1" pieces, you lose

* on each turn, you may either move a piece or increase the number on one of your pieces (provided you would still have at least one "1" piece left)

* CHANGED: a piece with a number k may move up to k steps either horizontally, vertically, or diagonally (it suffices to have k <= 7); every step taken must be on a free square except for the destination if k >=2, which may contain an opponent piece to be captured

I plan to build a Facebook app and/or web site for this soon!

Title: Re: A novel chess-like strategy game
Post by temporary on Jan 29th, 2008, 6:39pm
Better, but then adding ones would be constant. How about: 16 kings, each with a one, you may move a one from one piece to an adjacent(diagonal included) piece. Capture is compulsory. 1's still left at the end are counted as extra points.



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