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Title: why cheating is good for human computation games Post by amichail on Jul 2nd, 2007, 7:52pm After reading about Luis' new game for identifying beautiful images, it occurred to me that cheating would enhance human computation games. The reason being is that cheating adds a new dimension to these games, namely strategy. So in the game for identifying beautiful images, you can try to get into your partner's head based on the results of previous image pairs. This adds a new dimension to the game that is missing in the ESP Game. So instead of combating cheating, why not encourage it explicitly by providing features to help players cheat? For example, in this beautiful image game, one can show the results of past image pairs while the game is in progress. Even in the presence of such cheating, one may still get lots of useful data for subjective problems. In fact, one may get more as the games would have a new dimension to them. |
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Title: Re: why cheating is good for human computation gam Post by towr on Jul 3rd, 2007, 3:41am Isn't it the point to eliminate dimensions, rather than add them? Who's Luis anyway? |
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Title: Re: why cheating is good for human computation gam Post by amichail on Jul 3rd, 2007, 6:58am on 07/03/07 at 03:41:42, towr wrote:
Could you elaborate? See this article: http://www.wired.com/techbiz/it/magazine/15-07/ff_humancomp |
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Title: Re: why cheating is good for human computation gam Post by Three Hands on Jul 3rd, 2007, 7:34am I imagine a lot of players already start looking for common themes in the answers of others, in order to synch up and so obtain a higher score, or just show more agreement with the other person, and so validity for their assertions. Whether you consider it "cheating" or not, I think it is more a kind of meta-gaming - playing a game beyond just the game of "matching" the other person's answers. In any case, it struck me as being very similar to Wittgenstein's "Language Games" - terms gain meanings through agreement within certain circles, rather than through any private understanding - but in different kinds of language. While it follows some sound thinking, I do still have some reservations of just how perfect the agreements are, and how much can be concluded form the results. |
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Title: Re: why cheating is good for human computation gam Post by towr on Jul 3rd, 2007, 10:33am on 07/03/07 at 06:58:27, amichail wrote:
The question is somewhat: do you want a classification of your images, or do you want people communicate through images ignoring the task you set them. |
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Title: Re: why cheating is good for human computation gam Post by amichail on Jul 3rd, 2007, 10:35am on 07/03/07 at 10:33:37, towr wrote:
It might be that the loss of precision is worth it because a lot more people find the game fun with cheating added/encouraged. So you get quite a lot more data. |
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Title: Re: why cheating is good for human computation gam Post by towr on Jul 3rd, 2007, 11:36am on 07/03/07 at 10:35:53, amichail wrote:
If it needs added fun, it should be fun. While preferably not obfuscating the information you're tryign to extract. |
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Title: Re: why cheating is good for human computation gam Post by amichail on Jul 3rd, 2007, 12:03pm on 07/03/07 at 11:36:16, towr wrote:
It's not cheating if it is part of the game. From a player's perspective, the information being extracted is irrelevant. They are not playing the game to help you. The question here is whether this variation I proposed is worth exploring. It seems like it would be fun to get into other people's heads. |
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Title: Re: why cheating is good for human computation gam Post by towr on Jul 4th, 2007, 1:35am on 07/03/07 at 12:03:15, amichail wrote:
However, I would say it is cheating if the players consider it cheating. If the game nevertheless allows it, it is unbalanced or flawed. Quote:
Quote:
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