|
||
Title: human-based genetic algorithms Post by amichail on Oct 10th, 2006, 3:50am It seems to me that human-based genetic algorithms are really the future of social software. See for example my proposal for a collaborative game invention system in such an evolutionary playground: http://targetyournews.com/?cmd=surf&urlid=656165 Could someone tell me why this sort of thing has not caught on in a big way yet? In fact, there seems to be little research on the topic. |
||
Title: Re: human-based genetic algorithms Post by Grimbal on Oct 10th, 2006, 4:17am This reminds me of a game I read about a long time ago. I think it was called Democracy. It is a game with simple rules: you throw dice and get points, the one who reaches a given target first wins. But the idea of the game is that rules can be amended. Everybody can propose a new rule (for instance doubles give extra points, or the target can not be exceeded). When a proposal is made everybody votes and the rules applies if the majority agrees. Of course, you also can propose amendments on the rules about how rules get voted (for instance that the one with the most points cannot vote). I never tried, though. |
||
Title: Re: human-based genetic algorithms Post by towr on Oct 10th, 2006, 4:23am Outside of games, it seems somewhat like open source devellopment, where everyone can contribute to and change the code of a program. So I would say the approach has caught on. I'm not sure how well it would apply to develloping game rules though. For applications the criteria are much simpler. The concept of a "fun game" is much fuzzier than for a "good program". I'll have to give it more thought. |
||
Title: Re: human-based genetic algorithms Post by amichail on Oct 10th, 2006, 4:26am on 10/10/06 at 04:23:51, towr wrote:
Unlike open source development, users of this system don't need to be programmers. As for determining what is fun, note that playing the games and evaluating them is part of the process. |
||
Title: Re: human-based genetic algorithms Post by towr on Oct 10th, 2006, 4:40am on 10/10/06 at 04:17:11, Grimbal wrote:
Quite hilarious, especially when rules start to conflict, and you're reduced to picking the lesser of two evils. |
||
Title: Re: human-based genetic algorithms Post by towr on Oct 10th, 2006, 4:42am on 10/10/06 at 04:26:45, amichail wrote:
And of course, most kids these days don't want to play games that don't have stunning graphics. And least not much. |
||
Title: Re: human-based genetic algorithms Post by amichail on Oct 10th, 2006, 4:57am on 10/10/06 at 04:42:31, towr wrote:
I think this is different from wikipedia say. Wikipedia with only a few users who generate little content would not be interesting at all. But if this system only has a few users initially who invent/evolve games, then that might still be ok provided that those games are sufficiently interesting to attract lots of players. |
||
Title: Re: human-based genetic algorithms Post by towr on Oct 10th, 2006, 5:39am on 10/10/06 at 04:57:09, amichail wrote:
Without a proper amount of variety and competition you won't get speciation. You'll be tweaking a game, rather than creating a multitude of variants that may end up completely different from each other. |
||
Title: Re: human-based genetic algorithms Post by Icarus on Oct 10th, 2006, 3:31pm on 10/10/06 at 04:17:11, Grimbal wrote:
I own a game called "Democrazy" which might be the one you are thinking of, though the description differs significantly. It works by a set of cards containing laws that are voted on. The winner is determined by whatever rules are in force at the end of play. |
||
Title: Re: human-based genetic algorithms Post by Grimbal on Oct 11th, 2006, 7:28am It seems more than one game was designed on the voting principle, and "Democracy" or a variation is probably the most obvious name for it. In my "Democracy" the rules were made freely, not drawn from a deck, so it is probably more in line with amichail's idea of collaborative game invention. And what is still missing is the evolutionary part, the set of rules at the end should spread and be taken as a start for new games by other people, who could either play it through and make it evolve further or discard it as "not fun". |
||
Title: Re: human-based genetic algorithms Post by rmsgrey on Oct 11th, 2006, 12:21pm on 10/10/06 at 04:17:11, Grimbal wrote:
Nomic (http://en.wikipedia.org/wiki/Nomic) Mao is fun, but I've failed in my attempts to introduce it locally. |
||
Title: Re: human-based genetic algorithms Post by Grimbal on Oct 11th, 2006, 2:44pm on 10/11/06 at 12:21:20, rmsgrey wrote:
It is probably from the Scientific American article that I read about it. Maybe it wasn't called democracy after all... |
||
Title: Re: human-based genetic algorithms Post by rmsgrey on Oct 18th, 2006, 4:15am As an update, I've recently re-introduced Mao with what appeared to be more success (time will tell) |
||
Powered by YaBB 1 Gold - SP 1.4! Forum software copyright © 2000-2004 Yet another Bulletin Board |