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Title: bouncing billiard ball Post by towr on Apr 26th, 2004, 2:51am You have a one by one meter billiard table, and a billiard ball. Show there are both periodic and non-periodic paths the ball can follow when bouncing off the sides (assuming elastic collisions with the sides and no friction) What can you say about the paths on a 1 by [sqrt]2 meter table? |
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Title: Re: bouncing billiard ball Post by Barukh on Apr 26th, 2004, 5:25am What happens when the ball hits the corner of the table? :-/ |
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Title: Re: bouncing billiard ball Post by towr on Apr 26th, 2004, 5:55am The probability of it hitting the corner is 0 :P Feel free to assume it allways hits one wall before the other |
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Title: Re: bouncing billiard ball Post by THUDandBLUNDER on Apr 26th, 2004, 12:13pm on 04/26/04 at 02:51:00, towr wrote:
: [hide]They are never periodic.[/hide]? |
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Title: Re: bouncing billiard ball Post by towr on Apr 26th, 2004, 1:22pm There's two reasons I'd disagree with that ::[hide]1) trivial case, a path parallel to any of the sides. But those are really to trivial to be interesting. 2) If I'm not mistaken (which I don't think I am), the length of the sides doesn't matter. I'd show why I think that but it'd also solve the first part, so I'll wait for someone else to tackle that one first. Supposedly it's easy ;) [/hide]:: |
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Title: Re: bouncing billiard ball Post by Icarus on Apr 26th, 2004, 3:44pm I would say it is easy. I'm not going to provide the solution, as I have produced proofs of essentially the same thing before (periodic vs non-periodic geodesics on the torus - and i haven't done so in these forums), so I'll leave it to someone else. Also, for elastic collisions with an immobile wall, the component of velocity orthogonal to the wall is reversed. So if you hit a corner, you hit both walls at the same time, and therefore both orthogonal directions of the velocity vector are reversed. I.e. the ball reverses course. If the path would have been periodic were it shifted so that the ball does not hit the corner, then the path will still be periodic, as the ball will somewhere in the opposite direction once again hit a corner, and so will repeatedly cover the path between the two corners (or possibly the same corner twice), reversing at each end. On the other hand, if the shifted path would not be periodic, then neither will the original: The path will hit only the one corner and never strike a corner nor ever repeat itself. Lastly, once you answer the first question, a simple transformation shows that the same is true for any rectangle, so it does not matter what the ratio of the sides is. More generally, the same will be true for any bounded region, regardless of the shape. |
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Title: Re: bouncing billiard ball Post by towr on Apr 26th, 2004, 11:49pm on 04/26/04 at 15:44:34, Icarus wrote:
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Title: Re: bouncing billiard ball Post by Icarus on Apr 27th, 2004, 3:18pm Yes it is harder, but mostly in abstraction. Continuity demands it. |
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Title: Re: bouncing billiard ball Post by grimbal on May 18th, 2004, 8:05pm Am I missing some condition? It seems to me that you can do exactly the same on a 1 by v2 table as on a 1 by 1. Just expand one dimension. For instance, if the ball goes from the middle of one side to the middle of an adjacent side, it will make a nice lozenge. (or a big viagra tablet :)) |
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Title: Re: bouncing billiard ball Post by towr on May 18th, 2004, 11:52pm on 05/18/04 at 20:05:01, grimbal wrote:
1 by 1, 1 by [sqrt]1 and x > 0 by y > 0 are all equivalent. If you prove the first part in the way I did when I came across the problem, this follows from it naturally. |
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Title: Re: bouncing billiard ball Post by SWF on May 19th, 2004, 8:31pm Is this the approach you are thinking of? :[hide]Tile a plane with a grid of copies of the table, and consider how a straight line on that grid relates to the path of a bouncing ball[/hide]. |
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Title: Re: bouncing billiard ball Post by towr on May 20th, 2004, 1:11am pretty much, ::[hide]Each time the ball hits the wall the path get's reflected, so you could instead continue the path straight through into the mirrorimage of the table. Every mirror image an even number of steps in any direction is an exact copy of the original. So if you target those it's easy to put a line that goes through the same point over and over, or to draw a line that can never hit the same point again[/hide]:: |
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Title: Re: bouncing billiard ball Post by PermanentInk on May 27th, 2004, 7:50pm In other words, a line with either [hide] rational or irrational slope[/hide], respectively. |
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Title: Re: bouncing billiard ball Post by towr on May 28th, 2004, 1:00am If you've normalized the sides of the table to one, yes. Otherwise you have to take the length of the sides into account as well ::[hide]so the slope * width/height is rational, resp. irrational[/hide]:: |
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Title: Re: bouncing billiard ball Post by grimbal on May 28th, 2004, 3:38am My idea is that [hide]If you draw the path of a ball on a axb table and you stretch the picture to match a cxd table, a valid path on the axb table is also a valid path on the cxd table and vice versa. So, it doesn't matter the proportion. A periodic path on an axb table is periodic iff it starts with a velocity vx,vy such that (vx/a)/(vy/b) is rational.[/hide] |
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