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Title: Checkers Solved Post by ThudanBlunder on Jul 20th, 2007, 2:48am http://chessbase.com/newsdetail.asp?newsid=3997 |
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Title: Re: Checkers Solved Post by ima1trkpny on Jul 20th, 2007, 7:39am That rather takes the fun out of it... :( |
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Title: Re: Checkers Solved Post by Sameer on Jul 20th, 2007, 8:36am They claim it will help in fast database searches.. hmm.. Google might be interested.. |
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Title: Re: Checkers Solved Post by Barukh on Jul 20th, 2007, 8:39am What about international checkers? |
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Title: Re: Checkers Solved Post by ThudanBlunder on Jul 20th, 2007, 10:36am on 07/20/07 at 08:39:15, Barukh wrote:
I have no doubt that international checkers is also a forced draw; same for chess. The opening advantage is simply not great enough for the first player. After all, even tic-tac-toe (noughts and crosses) is a draw. Othello (aka Reversi) is possibly next on his list. It will be interesting to find out which player has the advantage. Marion Tinsley (http://www.wylliedraughts.com/Tinsley.htm) |
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Title: Re: Checkers Solved Post by TenaliRaman on Jul 21st, 2007, 5:18am My masters thesis was on reinforcement learning and i have been studying these games in quite a bit of detail. However, this result is quite unexpected (its not much of a surprise being as inexperienced as i am). On a side note -> I was reading the link on Dr. Marion Tinsley given above. I am completely fascinated with this guy. I am beginning to wonder whether explicit memorisation of games is the only answer to successful play (i am talking in the context of both, human play and machine play). However, its fascinating to hear Dr. Tinsley say "i just know the right move". Being a professor of mathematics, i believe he must have spend atleast some time in retrospection, trying to analyse his abilities and motivation for his gameplay. Isnt this quite a common pattern of thought amongst all good players (i mean across all games)?? It seems that learning in these cases is almost inherent, so much so that it escapes the conscious part of our mind which by the way is spending its time analysing particular games and techniques. -- AI |
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Title: Re: Checkers Solved Post by ThudanBlunder on Jul 21st, 2007, 8:24pm on 07/21/07 at 05:18:04, TenaliRaman wrote:
What result? That best play results in a draw? I don't think that was unexpected by many. Quote:
In checkers, as in chess, instant pattern recognition is a prerequisite for strong play. on 07/21/07 at 05:18:04, TenaliRaman wrote:
Here is an interesting paper (http://www.cs.ualberta.ca/~jonathan/Papers/Papers/ijcai05checkers.pdf). It seems to have been written in 2005 yet has an error on the very first page where it claims that it is impossible to arrive at a position with 24 kings. But this was refuted in 2004 by Thud, Blunder, et al (http://tinyurl.com/3c7k6a). 8) Edit: Dammit, I edited the post and the game score collapsed. The forum's functionality is not what it used to be. Solved Board Games (http://en.wikipedia.org/wiki/Solved_board_games) |
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Title: Re: Checkers Solved Post by ThudanBlunder on Jul 22nd, 2007, 3:54pm Quote:
Here (http://www.bobnewell.net/filez/mft.zip) is an interesting ebook about him. :) |
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Title: Re: Checkers Solved Post by ThudanBlunder on Jul 22nd, 2007, 9:07pm http://www.guardian.co.uk/gambling/story/0,,2132455,00.html |
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Title: Re: Checkers Solved Post by JohanC on Jul 23rd, 2007, 3:16am on 07/21/07 at 20:24:06, ThudanBlunder wrote:
Hi, T&B, If I understand that 2005 paper correctly, they mean that the 24 kings position is never reached in their search tree. They don't need to. They don't have an answer to every possible position, only to the ones that can be reached if their program is allowed to make its moves starting from the official starting position. Each time, they have a "good enough" answer to whichever move of their opponent. For example, they don't allow the game to start with one or more random moves. Cheers, Johan |
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