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   Author  Topic: Enterprise 1  (Read 2737 times)
alien2
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Enterprise 1  
« on: Feb 14th, 2008, 11:37am »
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You want to captain the sea ship Enterprise. In order to get the ship, 1st you must answer the question below correctly.  
 
 
 
You must carry a substantial cargo of your special choice on your ship. After putting it in a wide and tall hatch, only you may enter this closed space and no one else. The ride will take about 20 minutes, when the ship's instruments will show for 10 minutes that there is no cargo at all on board. Any ideas how to accomplish it?
« Last Edit: Feb 15th, 2008, 4:13am by alien2 » IP Logged


denis
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Re: Enterprise 1  
« Reply #1 on: Feb 14th, 2008, 4:10pm »
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Not sure I understand but do do you mean it takes only 20 minutes to go overseas?
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thecow135
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Re: Enterprise 1  
« Reply #2 on: Feb 14th, 2008, 6:12pm »
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could you reword it? it's confusing right now... you haven't been riddling under the influence have you now?
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cuz everybody noe that the game dont stop try to make it to the top fo ur ass get popped
gotit
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Re: Enterprise 1  
« Reply #3 on: Feb 14th, 2008, 10:40pm »
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Do you mean to say that of these 20 minutes, the cargo will be shown on-board for 10 minutes and for the remaining 10 minutes it will be shown absent from the board?
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alien2
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Re: Enterprise 1  
« Reply #4 on: Feb 15th, 2008, 4:19am »
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on Feb 14th, 2008, 4:10pm, denis wrote:
Not sure I understand but do do you mean it takes only 20 minutes to go overseas?

I changed it. Hope it looks better now.  
 
 
 
on Feb 14th, 2008, 10:40pm, gotit wrote:
Do you mean to say that of these 20 minutes, the cargo will be shown on-board for 10 minutes and for the remaining 10 minutes it will be shown absent from the board?

For 10 minutes ship's instruments must show that there is no cargo on board. As for the remaining minutes, they are not important, so instruments can show whatever you want them to show.   Wink
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mikedagr8
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Re: Enterprise 1  
« Reply #5 on: Feb 15th, 2008, 4:56am »
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So you have to not appear not on board as well?  Huh
 
Dry Ice?
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alien2
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Re: Enterprise 1  
« Reply #6 on: Feb 15th, 2008, 6:01am »
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on Feb 15th, 2008, 4:56am, mikedagr8 wrote:
So you have to not appear not on board as well?

You are not cargo, regardless of where you are located.  
 
 
 
on Feb 15th, 2008, 4:56am, mikedagr8 wrote:

Dry Ice?

Not sure what you mean, but cargo must remain the same.
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Sir Col
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Re: Enterprise 1  
« Reply #7 on: Feb 15th, 2008, 6:21am »
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How about a consignment of EMP generators? After ten minutes you trigger one of them and knock out the electronic instrumentation on the ship, including the device that monitors the ship's cargo.
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denis
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Re: Enterprise 1  
« Reply #8 on: Feb 15th, 2008, 8:05am »
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How about ICMB? i.e. Intercontinental Ballistic Missle. Your cargo is the fuel. On the way up, during the first 10 minutes, the rockets are firing and there is still fuel onboard. On the way down, the ICBM is out of fuel and uses gravity to accelerate. The path is basically a parabola, so approx 10 minutes up, and 10 minutes down
« Last Edit: Feb 15th, 2008, 8:08am by denis » IP Logged
alien2
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Re: Enterprise 1  
« Reply #9 on: Feb 15th, 2008, 8:46am »
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No to both. To sophisticated. These things are not at your disposal. So no rockets, no torpedoes, no nothing - just you, baby, just you.
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Grimbal
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Re: Enterprise 1  
« Reply #10 on: Feb 15th, 2008, 9:26am »
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Put a yellow sticker that says "There is no cargo at all on board" on the screen, just where the information is displayed.  The captain will conclude the display is malfunctioning.
 
A Jedi hand wave would also help.
« Last Edit: Feb 15th, 2008, 9:26am by Grimbal » IP Logged
alien2
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Re: Enterprise 1  
« Reply #11 on: Feb 15th, 2008, 2:22pm »
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Nope.
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FiBsTeR
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Re: Enterprise 1  
« Reply #12 on: Feb 15th, 2008, 2:53pm »
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If the two-way travel time is 20 minutes and you will only have the cargo for a one-way trip, then there will be no cargo for 20/2 = 10 minutes, as desired.   Smiley
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alien2
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Re: Enterprise 1  
« Reply #13 on: Feb 16th, 2008, 6:36am »
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Nope. Nice try though.
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denis
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Re: Enterprise 1  
« Reply #14 on: Feb 17th, 2008, 7:13pm »
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Are you allowed to throw the cargo overboard? For example your ship cargo can be ballast or garbage which you have to jettison into the sea.
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alien2
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Re: Enterprise 1  
« Reply #15 on: Feb 18th, 2008, 6:16am »
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That is not allowed. The cargo must remain on the ship.
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alien2
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Re: Enterprise 1  
« Reply #16 on: Feb 18th, 2008, 6:17am »
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Btw, the above instruments are very sensitive.  Wink
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Grimbal
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Re: Enterprise 1  
« Reply #17 on: Feb 18th, 2008, 8:39am »
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The ship transports cattle.  The sensitive instrument detects the cargo by detecting heat.  You freeze the herd to death.  The sophisticated instruments will be a bit puzzled, but will conclude that for the last 10 minutes, there is no cargo on board.
« Last Edit: Feb 19th, 2008, 1:09am by Grimbal » IP Logged
SMQ
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Re: Enterprise 1  
« Reply #18 on: Feb 18th, 2008, 9:19am »
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Your cargo consists of a large hydrogen tank and a deflated blimp?
 
--SMQ
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Re: Enterprise 1  
« Reply #19 on: Feb 18th, 2008, 3:16pm »
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you glue the boxes to the ship 10 minutes through
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You can only believe i what you can prove, and since you have nothing proven to cmpare to, you can believe in nothing.

I have ~50 posts to hack a "R" into a "D". Which one?
alien2
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Re: Enterprise 1  
« Reply #20 on: Feb 19th, 2008, 6:14am »
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I suppose SMQ's idea works for 20 minutes, although I was thinking of a lot of balloons myself. Wink I suppose alternative answers are out of the way now, so you can try to figure out the intended answer as well.  
 
 
 
The instruments detect weight alone, and it won't help if you glue cargo to the wall because they are sophisticated enough to detect this as well. The whole hatch is like a big scales, so no gluing or freezing the herd.  Roll Eyes
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Grimbal
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Re: Enterprise 1  
« Reply #21 on: Feb 19th, 2008, 6:27am »
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What about this:
Go out to sea (10 min), catch a whale, get back to port (10 min).
 
Or more ecologically correct:
Go out to sea (10 min), free Willy, get back to port (10 min).
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alien2
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Re: Enterprise 1  
« Reply #22 on: Feb 19th, 2008, 6:40am »
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Nothing like that. Suppose you think about it.  Tongue
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Grimbal
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Re: Enterprise 1  
« Reply #23 on: Feb 19th, 2008, 8:01am »
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It is a very special ship that eats 1 banana per 10 minutes ride.
 
You start with 2 bananas, the ship eats one, carries the other in the hatch for half of  the way.  After 10 minutes it eats the second one and voila, no cargo on board!
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alien2
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Re: Enterprise 1  
« Reply #24 on: Feb 19th, 2008, 9:11am »
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The cargo must remain the same, like I said, even if it looks better on the way out.   Tongue
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