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   Designing a twisty puzzle construction set
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   Author  Topic: Designing a twisty puzzle construction set  (Read 558 times)
amichail
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Designing a twisty puzzle construction set  
« on: Jun 10th, 2007, 7:10am »
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How would you do it?
 
How would you ensure that users can only design puzzles that can be built in practice?
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towr
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Re: Designing a twisty puzzle construction set  
« Reply #1 on: Jun 10th, 2007, 8:40am »
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Could you give a bit more explanation as to what you're talking about?
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Whiskey Tango Foxtrot
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Re: Designing a twisty puzzle construction set  
« Reply #2 on: Jun 10th, 2007, 8:44am »
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Twisty puzzles.  The rubix cube is the most famous.  I've actually done the Professor's cube and one that can have curved corners, called Square One.  They can be very difficult.
« Last Edit: Jun 10th, 2007, 8:46am by Whiskey Tango Foxtrot » IP Logged

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amichail
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Re: Designing a twisty puzzle construction set  
« Reply #3 on: Jun 10th, 2007, 8:45am »
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on Jun 10th, 2007, 8:40am, towr wrote:
Could you give a bit more explanation as to what you're talking about?

People have a fascination with twisty puzzles:
 
http://www.byrden.com/puzzles/MainFrames.html
 
I suspect that many people would like to invent new ones as well.
 
So how would you build a twisty puzzle construction set program to help them do so?
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JiNbOtAk
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Re: Designing a twisty puzzle construction set  
« Reply #4 on: Jun 11th, 2007, 9:39pm »
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I've tried the pyramidal ones, they're easier than the rubik.
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Re: Designing a twisty puzzle construction set  
« Reply #5 on: Jun 12th, 2007, 1:42am »
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on Jun 11th, 2007, 9:39pm, JiNbOtAk wrote:
I've tried the pyramidal ones, they're easier than the rubik.

Yes.  There are only 6 movable pieces to put in place.
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Noke Lieu
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Re: Designing a twisty puzzle construction set  
« Reply #6 on: Jul 25th, 2007, 12:28am »
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to be fair to the humble pyramids, I bought one froma 2 dollar shop that was only 4 triangles per face. I played with it from a while, going through simple things (from pyramid to bowtie to pyramid), and found it very very easy. Then I found a "super move" (bowtie to spinning top to arrow), and struggled to get it out of the arrow orientation. Since then, it became vastly more interesting because it was so hard to plot where things were going to end up through transformations.
 
It's broken now though, it was from a 2 dollar shop.
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